Bonded Animals RNG

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Author: Scurvyez

Last revision: 11 Jan at 17:25 UTC

File size: 535.33 KB

On Steam Workshop

Description:

Discord: steveo.o
steam: Scurvyez

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[github.com]


This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its bond/master.
Check the mod settings to allow any colony animal with a master to receive buffs instead of only bonded animals along with other options.

The stats that can be affected are…

  • MarketValue
  • MaxHitPoints
  • MoveSpeed
  • ToxicResistance
  • ToxicEnvironmentResistance
  • PainShockThreshold
  • MeleeDPS
  • MeleeDamageFactor
  • MeleeCooldownFactor
  • MeleeArmorPenetration
  • MeleeHitChance
  • MeleeDodgeChance
  • PawnTrapSpringChance
  • IncomingDamageFactor
  • StaggerDurationFactor
  • RestRateMultiplier
  • EatingSpeed
  • ImmunityGainSpeed
  • InjuryHealingFactor
  • MeatAmount
  • LeatherAmount
  • LifespanFactor
  • VacuumResistance (Requires Odyssey DLC)

The capacities that can be affected are…

  • Moving
  • Manipulation
  • Sight
  • Hearing
  • Breathing
  • BloodFiltration
  • BloodPumping
  • Metabolism


FAQ…

Q1. How does this work with existing saves, will already bonded creatures be fine, or will the buffs only be applied to new bonds?
A1. Animals already in the colony will have buffs applied along with any animals acquired afterwards.

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