Architect
Create blueprints.
Build from blueprints.
Share blueprints.
See this quick video for a basic exemple.
How to clear an area ?
- You need to right click any square, select Architect menu and click on Clear Area.
- You need left click, drag and release to define the zone.
- Then clearing action starts.
How to make a virgin blueprint ?
- You need something to write (like a pencil).
- You need something to write on (like a book).
- The craft recipe is known by everyone and can be found in the misc recipe category.
How to write the description of a building on a blueprint ?
- You need virgin blueprint.
- You need to right click a square inside a mapped building, select Architect menu and click on Save Building.
- This is strictly limited for initial map buildings.
How to write the description other parts of the map on a blueprint ?
- You need virgin blueprint.
- You need to right click any square, select Architect menu and click on Save Area.
- You need left click, drag and release to define the zone.
- Then writing action starts.
- Once done, the affected blueprint will have an awfull name with ingame x & y / start & end positions. You can change it as you prefer with right click and write on the item.
How to build from a written blueprint ?
- You need a written blueprint (either from a building or from an area).
- If activated from sandbox options, you need the associated building material.
- You need to right click a square, select Architect menu and click on Place Building.
- A preview of a rectangle containing the lowest floor of your building can be visualised (with eventual doors). Click to validate.
- An action starts that takes a little time then the building is applied.
- If you deactivate "Adjust Building Zone" (default: activated) from sandbox options, the clicked square wil be the most south-east point of a rectangle around the building.
- With "Adjust Building Zone" active, you can change the position of that most south-east point and validate with left click.
- By keeping "Preview Building Zone" active (default: activated) from sandbox options, you can keep track of the rectangle around the building.
- By keeping "Preview Doors" active (default: activated) from sandbox options, you can keep track of the doors around the building (as a thick green symbol).
- You can cancel the building until the end of the action like with vanilla building actions (by pressing escape key or moving or being bitten by a Z).
Building Cost (Sandbox options)
- You can activate and tune the cost of buildings to your liking from sandbox options (active by default).
- Building Cost is a number of items per "inside" square to build.
- Tick: Activate Building Cost
- Building Cost syntax is "Item1FulltType:NbOfItem1;Item2FulltType:NbOfItem2;Item3FulltType:NbOfItem3;".
- Use Building Cost default value as an exemple.
- The cost of a building is computed once when saving the blueprint. Changing the sandbox options afterward will only impact the cost of future blueprints.
Technical details
- Can be added and removed from any game save any time.
- Multiplayer is now fully available. (see change notes for details)
- Joypad is not handled.
- The result of a building action has a similar behaviour to player-built structures, not to vanilla buildings.
- You can name your blueprints with vanilla item context menu option (write).
- Huge buildings are strongly NOT ADVISED ! Those (e.g. Malls) will create various unpredictable problems depending on MP / Solo including crashes, never ending freeze and up to save corruptions.
- Do not clear basement stairs or your way to it from below (use Debug > Cheat >Fast move if you did).
- This mod is sort of overpowered which may lead to boredom, beware.
- Use this other mod for B41 and previous versions.
- If you have questions or problems about the mod, ask on Official PZ Discord: mod_support channel[discord.gg].
Credits
- Blueprint icons created by Freepik – Flaticon[www.flaticon.com]
- This mod is dedicated to Sinai, who I know nearly nothing about except their pseudonym, but who’s work[thunderstore.io] for Outward modding community[discord.gg] impresses me greatly.
On Lockdown[theindiestone.com]
This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn’t touch the fruits of their hard labour.
Workshop ID: 3629755641
Mod ID: Architect