Cultural Kingdoms – War Sails

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Author: Voltaire

Last revision: 15 Jan at 19:56 UTC

File size: 689.85 KB

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Description:

Does the world of Calradia feel too static and predictable? Are you tired of the perfect symmetry, where every culture is a single, monolithic kingdom with little history of its own?

Cultural Kingdoms shatters this balance, transforming the world into a more dynamic, chaotic, and lore-rich experience. This modification breaks the "One Culture, One Faction" mold by introducing a fractured landscape of rival principalities, ambitious beyliks, and warring tuaths. While the Imperial Civil War still rages, it is now just one conflict in a world already consumed by its own intricate histories and bitter rivalries.

Key Features:
– A Fractured World: Experience a Calradia with 12 new, fully-fledged kingdoms, bringing the total number of major factions to 20. Each culture is now divided into rival states with an imbalanced and more realistic distribution of fiefs.
– Immediate Imperial Civil War: The Northern, Western, Southern and Central Empires begin at war, plunging the heart of the continent into chaos from day one.
– More Powerful Lords: The noble clans of all major factions start at a higher tier, creating more formidable opponents and larger armies from the very beginning.
– Rich, Expanded Lore: Every kingdom, new and old, features unique, in-depth lore entries that explain their origins, ambitions, and place in this volatile new Calradia.

This is the War Sails version and require the DLC to run.

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Required DLC:

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