FBE Missions
Also annoyed by pdx not adding mission trees, even though they added hundreds of dynamic historical events?
Same.
Apparently Johan decided that visibility is optional, so most “events” are basically missions that pretend they’re not missions and then hide in the darkness of EU5 files with no proper UI in the game…
So I fixed it, or at least I tried.
This mod turns hidden historical flavor events into a readable, in-game mission-style browser.
No gameplay impact, no rewards, no balance changes – just clarity.
You can finally see what can happen, when, and why.
How was this achieved?
With a very dumb Python script.
P.S.
I am not a developer.
I do not know how to code properly.
This works anyway.
The Python script used to generate everything is included in the mod files.
Feel free to:
use it
change it
improve it
laugh at it
replace it with something better
I won’t be offended. I’ll probably subscribe myself.
P.S 2 – make sure to enable missions in the game rules to actually see them!