Layered Apparel
📝Mod Introduction
This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.
It allows players to customize the appearance of their pawns regardless of the actual equipment they are wearing.
✨Features
Layered Apparel Registration

- Toggle global visibility on/off via the eye icon button on the left panel
- Add desired outfits to the cosmetic layer by clicking them in the right panel
- Added cosmetic slots:
- Drag to reorder rendering priority
- Toggle individual visibility on/off
- Color customization
- Link with equipment (synchronize lifecycle)
- Delete
Drafted-Only Cosmetics

- Apply exclusive cosmetics for drafted mode
- Uses default cosmetics when disabled
Mod Filter

- View outfits from specific mods using the mod filter button in the wardrobe
Linking

- Sync lifecycle by linking cosmetics to equipment
- Cosmetics automatically deactivate if the linked equipment is removed or destroyed (e.g., changed clothes, destroyed)
- Automatically reactivates when the same equipment is re-equipped
Others
- Import current equipment or cosmetics from other states to the current cosmetic layer
- Save/Load presets
❓FAQ
Q: Does it affect game balance?
A: No, this mod only changes the appearance of pawns.
Q: Can I add/remove it mid-save?
A: It can be safely added to existing saves. It is also safe to remove mid-game.
🚀Performance
Extremely safe!
- No tick-based operations affecting TPS
- FPS drop may occur due to equipment and preview rendering when the cosmetic window is open
- Impact minimized through various optimization techniques
- Practically no impact on gameplay as you won’t be playing with the window open
- No noticeable performance degradation even with 200 colonists
🔗Compatibility
Exosuit Framework

- Supports cosmetics for Pilot Mode
- Supports Exosuit previews
Combat Extended
- Ensures ‘Shield’ equipment remains visible even when cosmetics are enabled
📜Credits
- Development: Cosmosteller.