Gimmicks

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Author: Trunken

Last revision: 13 Nov, 2019 at 11:00 UTC (2)

File size: 1000.45 KB

On Steam Workshop

Description:

Contains an item collection with stat bonis to help your colonists on their menial everyday tasks.

Content

Around 18 items and a workbench, which includes recipes by supported mods. All tools are automatically categorized by patch and findable under Weapons > Tools in the storage. Your technological stage matters (Skill too).

– Crafting Table with all crossover mod recipes
– Traders only: Interstellar Encyclopedia, How To, Coupon Book, Flowers
– Forged #1: Screwdriver, Sickle, Scissors, Whistle
– Forged #2: Chef’s Knife, Skinning Knife, Saw, Spade
– Tailored: Pillow
– Crafted: Lash, Fan (early)
– Mechanics: Power Drill, Skill Saw
– Fabricated: Laptop, Smartphone (late)

Tools

This mod introduces several useful tools for your pawns to craft, trade and utilize. They help out with some of the menial tasks your pawns are going to face – construction, plantwork, animals or even research. Most additions are available early on, a few goodies though, are only available on the market, so keep an eye out for them.

– Interstellar Encyclopedia (+33% ResearchSpeed)
– Coupon Book (+25% Bargains)
– How To (+33% Learning)
– Laptop (+25% Research, +10% Learning)
– Smartphone (+20% Workspeed, +10% Learning, -25% Stealth)
– Skill Saw (2x Treefelling, -25% Yield, Fast, AP)
– Power Drill (+33% Constructions, +50% Efficiency, AP)
– Screwdriver (+25% Repair, +10% Workspeed)
– Scissors (+33% Tailoring)
– Whistle (+50% Training)
– Lash (+50% Taming, +5 Mood)
– Foxtail (+33% Treefelling, +10% Workspeed)
– Chef’s Knife (+33% Cooking, -20% Food Poison, +10% Butchery)
– Skinning Knife (+33% Animals, +20% Yield, +10% Butchery)
– Sickle (+33% Harvest)
– Spade (+15% Mining, +15% Plants)
– Bouquet (+30% Social Impact, +10% Recruitment)
– Pillow (-5% Mental Breakdowns, -%25 Sleep)
– Fan (+10 Cooling)

Remember tools are weapons. They’re sharp and heavy. Even a pillow can kill someone with enough effort.

Patches

– Vanilla Weapons Expanded (Workbench, Recategorization, Whip: +5 Mood)Medieval Madness (Workbench, Recategorization, Tweaks) – Dead Goat’s Weapon Pack (Deadman’s Scythe +25% Plants, +10% Yield) – Dead Goat’s Weapon Pack (Butcher’s Cleaver: +33% Butchering, +10% Cooking) – Right Tool Rebalanced (Adjustments & Recategorization) – [XND] Survival Tools (Recategorization)

Patches in handy stats on "Cleaver" and Scythe" when DGWP is installed or takes care of your tool organization. Ancients ruins can have tools inside. New colonies get some extras.

Compatibility & Loadorder

Load Gimmicks late in the list, especially behind listed or similiar mods.

– Multiplayer – Combat Extended (CE) – Dual Wield (Butcher’s Cleaver + Chef’s Knife for your cook) – EdB Prepare Carefully (Choose your tools to start with) – Vanilla Weapons Expanded (Link) – Dead Goat’s Weapon Pack – Right Tool: Rebalanced (Link) – Surival Tools (Link) – Gimmicks – load it here –

Your scientist grows already grey hair? Take your choice and fix that.

Credits

GFX * by Madman666
Core * by Chronometrics
Ported * by Broken Valkyrie
Refurbished * by Trunken
Beta Testing * by Lyseria

Translations
German * by Endgegner
Japanese 日本人 * by Proxyer

This mod has nostalic meaning to me, and i wanted to thank Madman for all his work and passion, which went into it. You are great, mate.

Version 2.0: Graphic overhaul. Functionality restored.

You want to see what we are doing next? Join us on Discord: https://discord.gg/sT4zdXt

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Revisions:

Old revisions of this mod are available below. Click the link to download.