Edit Existing Xenotypes

If you liked this item, please rate it up on Steam Workshop page.

Author: jaeger972

Last revision: 17 Dec, 2025 at 08:47 UTC

File size: 1.07 MB

On Steam Workshop

Description:

Allows you to customize already existing xenotypes.
Select a xenotype via mod settings and open the gene editor to overwrite any xenotype.
Compatible with xenotype mods.

Genes from removed mods stay saved and reapply after a mod is loaded again. This is the case even after overwriting your xenotype after a mod has been removed. To prevent this, simply reset the xenotype before saving your new changes.

Now includes options to Set all xenotypes to germline or xenogenes.

Now also includes being able to apply your changes to existing pawns in your save 🙂


My Mods:

[ko-fi.com]

Download
Required DLC:

These DLC should be installed in order to use this item.


RimWorld - Biotech
Required items:

Click the title to search on this site.


HarmonySteam Workshop