Western Tech

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Author: dninemfive

Last revision: 11 Aug, 2019 at 20:09 UTC

File size: 8.19 KB

On Steam Workshop

Description:

Makes it impossible to research any techs beyond the industrial era, and disables several industrial techs which are more advanced than were available in the late 1800s. Specifically, it makes those techs require the Multi-Analyzer, and makes the High-Tech Research bench require Multi-Analyzers, which requires the High-Tech Research Bench.

Does nothing to mods’ techs, as I assume that if you’re using this mod you won’t use mods adding future techs anyway. However, if mod techs require the High-Tech Research Bench or the Multi-Analyzer, they won’t be researchable anyway.

The techs were not reorganized to reflect these changes, so you might want a mod which builds the tech tree based on prerequisites. However, I tested this mod with ResearchPal in particular and it didn’t reflect these changes (though it did prevent researching the appropriate techs), so YMMV.

Non-Steam download available here.[github.com]

Recommended Mods

Faction Control to disable factions using future-tech items. In the base game this means Pirates, Mechanoids, and optionally Outlanders.
Early Industrial Societies: Adds several thematic western-themed factions
Westerado: expands the early industrial era in terms of techs and adds some factions of its own.

Industrial-Era Techs Disabled

– BiofuelRefining
– NutrientPaste
– SolarPanels
– Autodoors
– Hydroponics
– Firefoam
– SterileMaterials
– SmokepopBelt
– Prosthetics
– FlakArmor
– BlowbackOperation
– GasOperation
– GunTurrets
– FlatscreenTelevision
– ColoredLights
– MoisturePump
– HospitalBed
– TransportPod
– MedicineProduction
– LongRangeMineralScanner
– ShieldBelt
– PrecisionRifling
– HeavyTurrets
– MultibarrelWeapons