More Challenging/Realistic Farming
In vanilla, harvests are extremely generous for the land required, sometimes ridiculously so. There’s also no real incentive to level up farming aside from the minor requirements some plants need to plant them.
You will now have to focus more on leveling farming skill to avoid failure chances both for seeding and harvesting, and utilize much more land to get the same harvest you did before. Conversely, this may also help you with over-farming later in the game where you end up with massive, useless surpluses.
To help with this, mulchtubes have been buffed to help you improve soil quicker at three times the speed as vanilla (which was ridiculously slow), and will also now improve both gravel and barren land. Additionally, their HP and high temp tolerances were increased to help them better survive heat and toxic ash disasters if you’re playing a high difficulty (i.e. Chaos) and are using extreme temperature mods (i.e. 50% more extreme disasters). It still cannot be planted on tiles blocked for any kind of building.
Energy crystals, Tall Cacti, Teaball trees, and Purpleleaf harvests were left unchanged as they’re already fairly scarce even when farmed. Wood/stick bushes and trees are also unchanged as they’re out of the scope of this mod.
All plants will now have a 30% fail chance at planting, with it reverting back to 0% if the survivor has farming skill +5 or above what the minimum skill was required to plant it. Exceptions are Tall Cacti (because who really bothers with farming crappy flowers?) and all trees that only produce wood. Reasoning behind this is all farming involves some seeds that won’t germinate. In-game logic is a higher skill will mean the survivor will be able to recognize these, or compensate for them.
Barrel Cacti – 10 fruit harvest, 30% fail chance, no fail at 5 skill
Beef Berries – 4 tomato harvest, 40% fail chance, no fail at 7 skill
Berry Bush – 10 berry harvest, 50% fail chance, no fail at 5 skill
Buttermelon – 10 gourd harvest, 30% fail chance, no fail at 5 skill
Chew Root – 3 potato harvest, 30% fail chance, no fail at 5 skill
Grain Grass – 20 grain harvest (same as vanilla), 40% fail chance, no fail at 7 skill, 2 x growth time
Graincob – 5 grain harvest, 30% fail chance, no fail at 5 skill, slightly shorter growth time.
Heptagonia – 5 syrup harvest, 50% fail chance, no fail at 5 skill, 2 skill to plant
Juiceleaf – 10 agave harvest, 30% fail chance, no fail at 6 skill
Mulchtube – 1 syrup harvest, 50% fail chance, no fail at 8 skill, 5 skill to plant
Palm Sausage – 20 meat harvest (same as vanilla), 30% fail chance, no fail at 5 skill
Glittercap – 2 shroom harvest, 40% fail chance, no fail at skill 5
Dandelion Tree – 10 spore harvest, 40% fail chance, no fail at 5 skill
Buzzshroom – 2 zoomy shroom harvest, 40% fail chance, no fail at 5 skill
Clothblossom – 3 cotton harvest, 40% fail chance, no fail at 7 skill, 3 skill to plant
Giant Grass – 10 hay harvest, 20% fail chance, no fail at 3 skill
Blade Grass – 5 hay harvest, 20% fail chance, no fail at 3 skill
Siliconleaf – 10 silicon harvest (same as vanilla), 40% fail chance, no fail at 7 skill
Synthplant – 5 synthetic fabric harvest, 50% fail chance, no fail at kill 7
Skinbark – 5 payah bark harvest, 40% fail chance, no fail at skill 5
Version: 2.02-044
Revisions:
Old revisions of this mod are available below. Click the link to download.