Research & Development Costs – Vanilla
Generally speaking, the costs are one to three times what it takes to craft or build one item depending on their tier and resource cost to build/create, though there are some with variations with techs that unlock multiple items that use different materials. I tried to keep things fair without costs being trivial.
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If you use Old Earth Tech – Redux (and it’s add-ons), Cyberpunks – Weapons, Armor, & Buildings Only, and other select mods, check out this version below which adds support to them. Only use one at a time to prevent conflicts.
Research & Development Costs – Mod Support
Please provide feedback on any balance issues you recommend, or if you notice that I missed something!
Version: 1.02-015