Better Grenades
Grenades are one of the least used items in the game for me. Their range and damage generally just don’t make them worth bothering with, and their slower animation to throw them means enemies are already going to be all up in your business by the time you toss it.
This mod boosts vanilla grenades to so they’re more viable, adds two new ones, and also better differentiates EMP from non-EMP. The former will do significantly more damage to robots, whereas the latter will do more to organics.
Tremendous thanks to injto4ka for helping me unlock the mystery of how throwable objects in the game work!
- Improved Grenade Tossing research – Upgrades the throwing range of regular and EMP grenades to 40m instead of 20m, and the new M68 and EMP 2.0 grenades to 50m.
- AoE range increased from 3m to 6m
- Explosions will now launch enemies away from the center of impact
- AoE range of 10m
- Explosions will launch enemies away from the center of impact
- 70 damage to organics, 40 to robots
- AoE blast range increased from 3m to 6m
- Increased damage to robots significantly from 40 to 80
- Increased damage to organics slightly from 40 to 50
- AoE blast range of 10m
The lengthy stun effect remains unchanged, and they will still cause friendly fire damage so be careful when using them.
- Nothing at the moment.
Version: 2.08-035
Revisions:
Old revisions of this mod are available below. Click the link to download.