HydeCo. Automatic Garage Doors! + Gates! 42.13.1
HydeCo — Automatic Garage Doors
Remote‑controlled garage doors, keypad hacking, and a fully‑implemented chain‑driven gate automation system. Includes polished UI, reliable timed actions, and modern management tools.

Latest update highlights
- Chain‑Driven Gate Automation is now fully implemented.
- New vehicle radial mechanics: one slice opens a submenu to choose a device, then a second wheel shows that device’s actions (open/close/lock/unlock/pair/unpair).
- Garage Manager + Gate Manager now support drag‑and‑drop plus buttons for re‑ordering.
- Keypad UI includes direct Open/Close and Lock/Unlock buttons for quick control.
- Timed actions debugged and multiple UI elements polished.
- Garage Door Remote and Gate Controller can fit on a keyring.
Features
- Remote‑controlled garage doors — Open/close/lock/unlock paired garage doors from range (supports multi‑tile garage groups).
- Gate automation (chain‑drive) — Automate compatible gates using craftable/lootable chain‑drive components and controllers.
- Chain Drive Crafting magazine — Find and read a magazine to unlock chain‑drive crafting.
- Car battery powered — Chain drives use car batteries (any type). Each use drains a little charge and slightly reduces battery condition.
- Bulls & Cows hacking mini‑game — Crack 4‑digit keypad codes with logic and deduction; attempts history, bulls/cows feedback, discovered digits, and lockout chance.
- Improved vehicle radial — Select your remote/controller first, then operate it via a dedicated action wheel.
- Keybinds + context menus — Full hotkey and right‑click support for operating devices and opening UIs.
- Per‑item HUD — Compact/expanded HUD for devices (battery %, paired info, quick actions). Windows are movable and remember layout.
- Garage Manager + Gate Manager — Rename, reorder (drag‑and‑drop + buttons), add nearby entries, and manage your setups cleanly.
- Battery & salvage mechanics — Insert/remove batteries for handheld devices; battery % is shown on the item/HUD. Disassemble remotes into salvaged components.
- Sandbox options — Fine‑tune range, pairing distance, keypad behavior, battery drain, manager availability, and more.
How to play (quick start)
- Get a device — Find or craft a Garage Door Remote (and for gates, a Gate Controller / chain‑drive parts).
- Power it — Insert a battery via inventory context menu. Battery charge is preserved and displayed.
- Pair (near the target) — Stand near the garage door/gate → right‑click your device → Pair (you can also pair through the HUD/Manager).
- Operate — Use keybinds, context menu, the HUD, or the vehicle radial to open/close and lock/unlock.
- For gates (chain‑drive) — Read the Chain Drive Crafting magazine → craft/loot the chain‑drive setup → provide a car battery → pair the controller → operate through the same UI/keybind/radial systems.
Controls & keybinds
- Bind keys in Options → Key Bindings → HydeCo Automatic Garage Doors.
- Common actions: Toggle/Open/Close, Lock/Unlock, Toggle HUD, Open Garage Manager, Open Gate Manager.
- Right‑click devices in inventory for: Open HUD, Open Manager, Pair/Unpair, Insert/Remove Battery, Rename.
- Vehicle radial: one slice to pick a device, then a second wheel for actions.
Sandbox options
- Remote Range — how far remotes can operate (tiles)
- Pairing Max Distance — max distance to pair a door (tiles)
- Group Search Radius — search radius for garage pieces when pairing/discovering
- Battery Drain Toggle — battery cost per toggle
- Battery Drain Wrong Code — battery drain for wrong keypad attempts
- Allow Remote Through Locked — allow temporary unlock/relock when operating locked doors
- Keypad Attempts Shown — cap how many attempts are shown in UIs
- Keypad Hints — enable/disable bulls/cows + discovered digits
- Garage Manager Enabled — enable/disable the Garage Manager UI
- Hack Keypad Electricity Level — Electrical level required for hacking
- Hack Keypad Hacking Level — Hacking level required (HackingSkill integration)
- Keypad Lockout Base Attempts — attempts before lockout chance begins
Compatibility
- Singleplayer supported.
- Works with most building/vehicle mods; if another mod overrides garage doors/gates, adjust load order.
- Generally safe to add to existing saves, but back up important worlds.
- Optional integration: HackingSkill mod; professions/skills can affect keypad hacking.
Notes
- I’ve put a lot of effort into stability and fixing edge cases; if you do hit issues, please post details in the comments (mod version + steps to reproduce helps a ton).
Roadmap
- Multiplayer privacy/security — lock + hide your custom frequency so only authorized players can operate your doors/gates.
- Custom icons and 3D models.
- More remote/controller variants with different ranges/features.
Suggestions welcome — post them in the comments!
Gallery
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Workshop ID: 3594285774
Mod ID: hydecoautomaticgaragedoors