Edit TerrainVegetation in EDEN 在EDEN中添加地形植被

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Author: 浮生歇尽

Last revision: 22 Jan at 06:12 UTC

File size: 17.47 MB

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Description:

Description – EN

Adds editor assets for terrain vegetation on default maps: Altis, Malden, Tanoa, and Livonia. These include trees, shrubs, and clutter. They can be found under the Structures category of their respective maps. Each object has a corresponding preview image. Trees and shrubs can be normally collided with or flattened. And some modules for locating and copying terrain objects is also added. Please refer to the mod homepage for specific usage rules.

Include:
Editor objects & preview images for official terrain vegetation
Menu option: Random object orientation
Module: Get Terrain Objects
Module: Preview Terrain Objects
Module: Random Vegetation

Module Description:
The module is primarily used to replicate the horizontal orientation and relative height of terrain objects; it does not include tilt or terrain undulation. It is not recommended to create a large number of entities in the editor, as this will significantly slow down your loading progress.

Get Terrain Objects
Quickly duplicate existing terrain object combinations by exporting terrain objects within the module’s range in a specified format. You may choose whether to log non‑cfgVehicles objects (e.g., rocks, bridges, etc.).

Preview Terrain Objects
Preview or create data from the Get Terrain Objects module. In preview mode, only simple objects are created.
Random Vegetation

中文说明

来自默认地形:阿尔蒂斯、马尔登、塔诺亚以及利沃尼亚地形植被的编辑器资源,包括:树木、灌木和杂乱。他们可以在对应地图的结构分类找到,每个对象都有对应的预览图片,树木和灌木丛可以被正常被撞击或压扁。


包含内容:
官方地形植被的编辑器对象和预览图片
随机对象方向菜单选项
模块:获取地形对象
模块:预览地形对象
模块:随机植被

模块说明:
模块主要用于复制地形对象的水平朝向和相对高度,不包括倾斜和地形起伏。不建议在编辑器中创建大量实体,这会严重拖慢你的加载进度。
获取地形对象
快速复刻已有的地形物件组合,将模块范围内的地形对象按一定格式导出,可以选择是否记录非 cfgVehicles 对象(例如:岩石、桥梁等)。
预览地形对象
预览或创建来自“获取地形对象”模块的数据,预览模式下仅创建简单对象。
随机植被
在模块或指定范围随机生成选定的地形植被或杂乱,仅在编辑器下适用。