Byzantine Son’s Grand Campaign on Imperator Augustus Map

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Author: Father Bean

Last revision: 4 Aug, 2022 at 16:22 UTC

File size: 7.09 MB

On Steam Workshop

Description:

Roll your eyes and grab your pitchforks folks, it’s yet another port of the Grand Campaign to the Imperator Augustus/Empire Divided map!

Why does this mod exist?
If you are anything like me, then you’ve probably played and enjoyed similar mods in the past, but recently I’ve noticed that the majority of these mods have one or more of three problems. Either:
A) They are hopelessly out of date and no longer work with the current version of the game.
B) They have small, but annoying issues in how they were set up, with no future fixes planned.
C) They make too many changes to the Vanilla experience for your taste.

Since I can’t account for the individual tastes of every potential user, I’ve made this mod to at least address issues A and B by bringing the Grand Campaign to the Imperator Augustus map with as few changes as possible. No factions have been added or removed. New regions have been given to preexisting factions. Some start positions have naturally shifted, but should remain similar. Fully-updated chapter objectives (huge thank you to Novaspook for the use of their work on that), victory conditions, and mercenary map are included. This mod should be compatible with any mods that don’t edit the startpos. For some reason it also makes some of the settlements in the IA campaign nameless, so I would recommend deactivating it if you want to play that. Feel free to use this mod for any other project, I only ask that you credit me for my work . You should also credit Novaspook if you use the missions file included in this mod.

It’s also worth noting that this mod will form the base of a more substantial expansion of the Grand Campaign experience that I am currently working on. This larger mod will include, new factions (playable, unplayable, and emergent), larger starting territories for the major empires (Carthage, Seleucids, and Egypt), fully integrated and rebalanced version of my Roster Tweaks mod, more historical changes to starting diplomacy, and cultural changes to certain minor factions. This mod should be releasing in the near future so keep an eye out if you are interested.

IMPORTANT
Since I had to manually add and name settlements to the campaign for this mod it will only work with the English version of the game. I’m not well-versed in creating localizations, nor am I proficient enough in any other language to make them with any confidence, so any translation would have to be done by another mod creator.

Thank you for downloading, please enjoy!