CoreRewrites
Ideally you won’t notice you’re using this mod because nothing is big or game changing !
Rewrites of various Core game (not bloodline) events. Usually I’ve made them more varied (eg an additional option so nice rulers can get the Mine of Sins expedition) and implement suggestions noted in the original (eg Finder could get emotion). The other focus was (and will be) integrating active buildings into events eg an active granary or farm prevents the ‘food shortage’ event.
The mod now contains altered versions of the original artwork (like these samples) as well as some new artwork
Originally the biggest single change was in those (childTraits) events relating to children but that whole pack gets replaced in Bloodlines and I’m not confident enough with Bloodlines to affect it yet. The affected areas are:
* the 5 skill "Crisis" event chains all take into account active facilities eg an active Hospital blocks Medical Crisis triggering and suggests repairing it otherwise.
* Gathering events (there are 70+ in original game)
* 8 "testpack" events expanded + 2 new
* 11 "task" (assignment) events expanded + 7 new (also testing facility upgrading)
* Mine Of Sins expedition can now trigger for non cruel/greedy/proud rulers. several other expeditions expanded
* 6 "NH events" events expanded – including the Rattle Lung plague
* 4 extra ‘adoption’ results when you are "scouting for new members"
* the 6 Earth Artifacts (eg play, photos) can happen more often and give tiny skill bonuses +1 new
* there are 5 additional facilities Freighter housing, Clinic, Orebody, Tetraliemnol Refinery and Hoverbike arena which are being integrated into events