Population Control Modifier [Experimental]
This mod introduces a new country-level modifier: Population Control.
The goal is simple: large countries that expand faster than they can actually control their locations should feel real, scaling downsides—not just slightly reduced income in a few unruly provinces.
In vanilla, low-control locations mainly hurt their own output. That often means a sprawling empire can keep snowballing as long as the “good” regions stay productive.
With this mod, weak control becomes a national problem: if big parts of your population live in poorly controlled areas, your whole country is affected.
Population Control is calculated from all controlled locations:
- Each controlled location contributes its Population weighted by the Control you have there.
- All weighted values are summed up…
- …and divided by your country’s total population.
If your Population Control is below 100%, your country suffers penalties that scale with how far below 100% you are.
In other words: the bigger the share of your population living under weak control, the harsher the consequences.
- Tall or well-administered states are rewarded for keeping control high.
- Wide empires must invest in administration and control—or accept growing national penalties.
- Conquest remains strong, but “paper empires” with unstable regions will struggle.
If you have ideas for additional modifiers or tuning values, leave a comment.