Population Control Modifier [Experimental]

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Author: Dubbe

Last revision: 23 Jan at 16:01 UTC

File size: 362.71 KB

On Steam Workshop

Description:
Population Control

This mod introduces a new country-level modifier: Population Control.
The goal is simple: large countries that expand faster than they can actually control their locations should feel real, scaling downsides—not just slightly reduced income in a few unruly provinces.

Why this mod?

In vanilla, low-control locations mainly hurt their own output. That often means a sprawling empire can keep snowballing as long as the “good” regions stay productive.
With this mod, weak control becomes a national problem: if big parts of your population live in poorly controlled areas, your whole country is affected.

How it works

Population Control is calculated from all controlled locations:

  • Each controlled location contributes its Population weighted by the Control you have there.
  • All weighted values are summed up…
  • …and divided by your country’s total population.

If your Population Control is below 100%, your country suffers penalties that scale with how far below 100% you are.
In other words: the bigger the share of your population living under weak control, the harsher the consequences.

Gameplay impact
  • Tall or well-administered states are rewarded for keeping control high.
  • Wide empires must invest in administration and control—or accept growing national penalties.
  • Conquest remains strong, but “paper empires” with unstable regions will struggle.

Feedback & Balance

If you have ideas for additional modifiers or tuning values, leave a comment.