Rover’s Recharger

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Author: Sanchozz

Last revision: 8 Mar, 2025 at 08:04 UTC

File size: 374.84 KB

On Steam Workshop

Description:

Description

This mod adds a new building Rover’s Recharger. Here the Rover can recharge its chemical battery with chemical fuel.
The Rover will recharge only if its battery charge reaches a low value.
However, it is impossible to charge a fully discharged battery.

  • Requires research Artificial Friends*
  • Requires 200 kg of Metal Ore
  • Requires 150 kg of chemical fuel (Combustible Liquid) per one recharge

*Unlike other high-tech buildings, the Rover is able to build this building.
The Combustible Liquid can be delivered by Pipe, or manually by Bottle.

The Biobot cannot use this building.
If you want to recharge your biobot’s biobattery, you can consider other mods for it:
Biobot Upgrades by pether pg

In addition, the Rover’s Module can now carry enough fuel for three refueling and land it together with the Rover on a new planetoid.
After disassembling the Rover’s Lander, the Rover will be able to build a Rover’s Recharger and put this fuel in it.
Replenishment of fuel reserves in the Rover’s Module is possible manually with bottles, and with the help of a Liquid Rocket Port Loader.

Configuration

You can сonfigure this mod via the Main menu -> Mods -> Rover’s Recharger -> Options
You can adjust the recharge time and the required amount of fuel.
You can turn on off the fuel carrying by the Rover’s Module.

Support / Links

In case of problems with this mod:
a) First of all, make sure that your game really uses the latest version of the mod.
Use the Mod Updater to force the game to update mods.
b) Then please open an issue on the GitHub[github.com] And remember to attach the game logs.

A local download for this mod is also available on GitHub[github.com]

This mod uses Peter Han’s PLib[github.com] library under the MIT license[opensource.org]

Download
Required DLC:

These DLC should be installed in order to use this item.


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