Empires of Europe Americas

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Author: Fatrod

Last revision: 15 Feb at 09:51 UTC (1)

File size: 8.43 GB

On Steam Workshop

Description:

Empires of Europe Americas is a fan-made total conversion mod for Mount & Blade II: Bannerlord, developed by LowFat Gaming, bringing players into a historically faithful recreation of life during the height of the colonial period in North and South America, and the Golden Age of Piracy.

Empires of Europe mods are predominantly built by LowFat Gaming, with valuable contributions from a passionate community of other modders and Bannerlord players.

If you like Empires of Europe, please consider joining our Patreon. Funds raised go towards development, asset creation/ purchase and other costs associated towards creating, maintaining and supporting the Empires of Europe mods.

                                             [www.patreon.com]

VERSION 1.3.13.3

This is the first public release for EoE Americas for 2026.
Watch EoE January 2026 Release Overview video[http//Ihttps]

WHAT’S NEW?
  • 16 playable cultures (including 4x Native and 2x African).
  • 9x Kingdoms spanning Eastern Canada and the US, the Mississippi, and the Caribbean.
  • Many unique items and equipment sets for all cultures.
  • A custom built map featuring "large scale" settlements, and lots of sea travel.
  • Basic "naval combat" battle scenes (war sails not required)

[NOTES ON GAMEPLAY:[/b]
  • Equipment sets need to be updated for most cultures. The assets are there, they just need to be implemented.
  • Navmesh is quite limited atm. This needs to be expanded but also is intended to keep the player within certain areas.
  • The economy and workshops are a heavy work in progress. However each culture has a unique workshop type that will be highly profitable.
  • Sea battles may get messy, as the scene needs a lot more work.
  • Scenes and Town levels need to be adjusted across the board.
  • Troop trees will be completely overhauled in the coming weeks and months.
  • There will be many new equipment sets coming.
  • Body properties will be greatly improved (mostly for Natives and Africans).

MAKE SURE YOU HAVE:
  • Mount & Blade: Bannerlord V1.3.13 or higher
  • Harmony V2.4 or higher
  • EoE Americas should be V1.3.13 or higher
This version DOES NOT support Warsails
This version is NOT SAVE GAME COMPATIBLE even for existing versions of Bannerlord 1.3

NOTE:

  • There are still several issues with Bannerlord vanilla 1.3, not related to EoE, in particular issues related to shader cache and not being able to launch the game. Most issues require a fix from Taleworlds.
  • For workarounds, refer to the troubleshooting notes below.
  • Many other mods are not yet compatible with 1.3, and many that have been updated are still experiencing issues. Stick to Rex’s Modlist[discord.com] to ensure compatibility.

STEP BY STEP GUIDE:
  1. Subscribe to EoE Americas v1.3.13 or higher[/li]
  2. Make sure you have Mount & Blade: Bannerlord V1.3.13 or higher
  3. Make sure you have Harmony V2.4 or higher
  4. Unblock dll’s if necessary. These are found at Europe1700binWin64_Shipping_Client. Right click on the file >Properties> tick ‘Unblock’
  5. Load Mods in this order:
  • First – Harmony
  • Then – TW Mods (Native, Sandbox, etc)
  • Then – Any other Mods
  • Then – Europe Americas

TROUBLESHOOTING:

Make sure you have correct versions of required programs/ mods to run EoE Americas

  • Mount & Blade: Bannerlord V1.3.13 or higher
  • Harmony V2.4 or higher
  • EoE Americas should be V1.3.13 or higher

DO NOT use any other mods at first. Try running the game with just Harmony and EoE Americas, so you know it is working.

IF THE GAME CRASHES AT LAUNCH with the error message: “This application faced a problem…”
  1. Check your RGL log via file C:ProgramDataMount and Blade II Bannerlordlogsrgl_log_xxx.txt
  2. IF the last line in that file says something like: "rgl_post_warning_line: Shader cache version of the external module (EoE Americas) is invalid" , then the issue is related to the shader cache. THIS IS A KNOWN VANILLA BUG.
  3. To troubleshoot, simply retry starting the mod at least 5-6x until it works.

IF THE GAME CRASHES after hitting ‘New Game’ or between finishing character creation and loading the map, you may need to delete all your shaders.

Follow the steps below:

  1. Delete the entire folder C:ProgramDataMount and Blade II BannerlordShaders
  2. Delete the “sack” file (if there is one) at C:Program Files (x86)SteamsteamappscommonMount & Blade II BannerlordShadersD3D11
  3. Delete the “sack” file from C:Program Files (x86)SteamsteamappscommonMount & Blade II BannerlordShadersD3D11 for any mod that’s relevant

NOTE: Deleting shader files will require the shaders to be rebuilt as the game loads. This may cause:

  • further crashes at startup – Just retry startup until game loads with no issue
  • in-game assets to be slow to load – In main menu, go to ‘Settings’ and change graphic settings to LOW, to allow you to get to character creation page. Once character creation is completed and the map loads, you can update your graphic settings back to what it was.

NEED ADDITIONAL SUPPORT?

Discord is the primary channel you can use to communicate with us, and is the best source of news, progress updates and discussion surrounding Empires of Europe mods.

Join the EoE Discord Support Forum[discord.com] where you flag issues and bugs, ask for advice or search for tips on how to troubleshoot from LowFat admins or other EoE players.

                                             [discord.com]

                                             Become a paid member of our Patreon [www.patreon.com]
                                      Subscribe to Empires of Europe YouTube channel[http//Ihttps]

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.