AGOT: Social & Dynastic AI

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Author: Strelok

Last revision: 4 Feb at 07:05 UTC (1)

File size: 552.14 KB

On Steam Workshop

Description:

Enhances character behavior in A Game of Thrones for Crusader Kings III by making AI rulers act more consistently, believably, and in line with their personalities, culture, faith, and social norms.

Rather than adding railroading or scripted outcomes, the mod builds a systemic social framework that influences how characters make everyday political and personal decisions — from marriage and wardship to succession and rebellion.

All changes are additive, immersive, and designed to preserve compatibility with AGOT and other mods.

Note: The wardship tooltip may still show a courtier bonus due to engine limitations. Actual AI behavior now follows personality and legitimacy rules.

🧠 Personality-Driven AI Behavior

AI characters now express their traits more clearly and consistently across systems.
An honorable ruler behaves differently from a cynical opportunist — not just in events, but in practical decisions.

Personality influences:

Willingness to compromise tradition

Attitudes toward legitimacy and honor

Risk tolerance in politics and rebellion

Compassion versus pragmatism

🧒 Wardship & Guardianship

Removes vanilla auto-accept behavior

Guardianship decisions now consider:

Personality

Culture and faith

Rank and reputation

Social stigma (bastardy, physical traits)

Wardship becomes a political and moral choice, not a formality

💍 Marriage AI

Marriage acceptance now reflects Westerosi social realities:

Bastards, dwarfs, and disfigured characters face realistic stigma

Cultural norms (e.g. Dorne) and faith doctrine can mitigate penalties

Dynastic reputation, legitimacy, and appearances matter

👑 Succession & Legitimacy

AI rulers evaluate heirs based on more than raw claims:

Bastardy and physical stigma affect perceived legitimacy

Culture and faith influence tolerance

Pragmatic rulers may accept controversial heirs

Traditionalists resist unstable succession

This creates emergent inheritance crises without scripted events.

⚔️ Claimant & Rebellion Logic

Vassals now differ in their willingness to support claimants or rebellions:

Loyalists resist instability

Opportunists exploit weak rule

Claim legitimacy, culture, and faith shape support

Civil wars feel political rather than random

⚔️ False Knight System (Expanded)

False knighthood is now a meaningful social risk:

Characters may falsely knight themselves under pressure

Secrets can surface gradually through:

Tournaments

Court scrutiny

Honorable or zealous figures

Cultural reactions differ:

The North is harsher

The Reach favors ceremony and spectacle

Faith matters:

The Seven treat false knighthood as sacrilege

Old Gods judge by deeds

False knighthood affects marriage prospects and succession legitimacy

Redemption is possible through service and recognition

🌍 Culture & Faith Awareness

Dornish and cosmopolitan cultures treat bastardy differently

Physical stigma varies by region

Faith doctrines influence legitimacy, compassion, and judgment

Culture and faith can independently override or reinforce norms

📖 Immersive Presentation

Lore-heavy, Westerosi-style tooltips

Decisions read like court gossip, noble judgment, or maester commentary

No immersion-breaking mechanical language

🔧 Technical Notes

No UI changes

No hard bans or scripted outcomes

Fully additive AI logic

Save-game compatible

Designed to be modular and expandable

🎯 What This Mod Does

AGOT Social AI doesn’t tell characters what to do —
it defines who they are, and lets the consequences emerge naturally.

Rulers feel consistent.
Politics feel personal.
And social choices finally matter.

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A Game of ThronesSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.