Material Colored Tiles and more

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Author: shelena_malk

Last revision: 27 Sep, 2025 at 00:16 UTC

File size: 897.6 KB

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Description:

Some day I looked at Paint Walls by Cairath and thought: "Why I don’t have the same but for tiles?!" If this sounds familiar to you, then your lucky day is now.
With this mod, tiles and some other buildings (read below for the details) will be colored with their material color. Colors are the same as natural tiles of that material, but resulting color may differ as it is also affected by texture color. Colors can be made darker or lighter by the brightness slider in the mod menu.
You can turn recoloring on and off for every specific group of buildings via mod menu. Following groups are supported now:

  • Tiles. Note that some tiles (e.g. farm tiles) aren’t included here, because they are not typical tiles for some reason.
  • Walls (e.g. Exterior Walls and Tempshift Plates)
  • Doors
  • Pipes
  • Sculptures
  • Moulding
  • Logic wires
  • Farm tiles

For now only tiles are enabled by default. Don’t forget to enable other stuff you want after installing the mod.
Works with modded tiles, for example, Custom Tiles by Ronivan. Modded buildings are supported if they have corresponding tags (for example, Backwall for walls) or their IDs contain keywords (for example, "Door" for doors).
Here is an amazing tile texture mod: True Tiles by Aki. Mods work well together, however you may want to change color brightness or even disable tile recoloring.
You can use this mod with Cairath’s Paint Walls or Wallpapers. My colors are different from those used there. Turn off walls recoloring if you are using Paint Walls.
There’s a similar mod: MaterialColor by Swistak. It recolors all buildings and do that through togglable overlay, mine is only for specific groups of buildings and doesn’t use overlays. Using it along with this mod may cause incompatibility issues.

GitHub: https://github.com/alena-karnauhova/ONI-Mods