Consolidation of Power: Feudal Rework

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Author: LittleHW

Last revision: 6 May at 21:23 UTC (14)

File size: 2.33 MB

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Description:
Introduction

Consolidation of Power: Feudal is a small rework of the Feudal gameplay, allowing you to reform your realm, taking power away from hereditary rulers, and assigning them to governors, while maintaining the overall vanilla Feudal game experience. Start constructing your own estate to improve your economy and influence. It introduces new vassal contracts, laws, decisions, and events.

Feudal Estate

With the rise of estate economies and court politics, you may also use a decision to begin constructing your own estate and enable the Influence mechanic, in order to intervene more deeply in the politics within your domain.

New vassal contracts

A new group of obligations are added to feudal vassal contracts named Succession Rights. With each level you add different restrictions to vassal’s titles succession. In the end, you get to turn them into non-hereditary governors.

1. Traditional Hereditary

This is the default obligation. Vassals succession law is not restricted.

2. Forced Partition

This is the vanilla Force Partition special contract.

3. Grant Recognition

This obligation enables a new interaction named Deny Title Succession.

You as liege can choose to deny any one of your vassals’ titles. On their death, their heirs will be forced to choose between giving back the chosen titles, or suffer severe consequences. If they refuse, you will be given a strong claim to the title and a reason to arrest them. They will also lose a large amount of legitimacy and prestige.

4. Court Supervision

A supervisor having high opinion towards the liege will now rule for the vassal as regent. Some actions intended by vassals require the authorization from the supervisor. A loyal supervisor will always deny actions that’s unfavorable for the liege.

5. Governor Appointment

This obligation turns the vassal into a governor, which the titles’ succession is dependent on the candidate’s score. They are not vanilla administrative vassals. The gameplay is adjusted to fit their position as governors within a feudal realm.

Their feudal contracts will unlock another new set of obligations named Governor Candidate Preference, which allows you to control what kind of candidates are preferred, which increases the type’s candidate score.

Autonomous Vassals

You may voluntarily, or be forced to release vassals as Autonomous Vassals. This tributary like vassal does not provide levies. Nor does it offer a lot of taxation. Yet lieges can directly call them into wars. But be aware, if you cannot secure their loyalty, they might decide to leave your realm.

Decay & Division

Liberty Faction now poses more threats, as 2 new lower level Crown Authority levels are added:

-1. Titular Liege

Disloyal vassals may declare Autonomy. Disloyal governors may adopt hereditary succession laws. While your power will be taken over by a Mayor of the Palace who is elected by vassals.

-2. Legacy Head

All vassals declare Autonomy. All governors may adopt hereditary succession laws. All your titles will be taken over by your Mayor of the Palace, except your highest primary title and your capital county. You also gain a noble family title. No matter how glorious your dynasty used to be, or how many lands you had conquered, now you can only sit in your palace, staring at the flame in the distance.

Update: 0.6.6
  • Now compatible with game version 1.19.
  • Enables Province Border policy laws for rulers who are Feudal Admin or have governor vassals. However, unlike Admin government which only allows top liege to modify it, Feudal vassals can also modify this law within their own realm (Except governors, who always follow their liege’s law).
  • Fixed the problem that caused vassals’ vassals not being affected by Vassals’ War Policy laws. Now when a liege passes a level of Vassals’ War Policy law, if vassals have lower levels of the law group, then it will be lifted to the same level. If vassals have higher levels of the law group, then it won’t be affected.
  • Added a new level to Vassals’ War Policy laws, which prohibits vassals from starting wars regardless of having hooks, war declaration rights or not. Passing it will also revoke any existing war declaration rights vassal contract.
  • Fixed a problem, which hides the passing requirements for Vassal Succession Rights Policy laws and Governor Candidate Preference Policy laws.
  • Fixed a problem caused by the previous update, which prevents lieges from giving war declaration rights to vassals under any situation.
  • Enables more noble family related settings in coding, which might fix the Feudal noble family succession problem, or not.
  • Fixed a problem, which results in Feudal Admin vassals adopting Celestial Appointment Succession Law.

Notice
  • This Mod supports achievements.
  • This Mod is not compatible with existing saves
  • This Mod may conflict with other Mods.
    Please check the confirmed compatible Mod lists below
    If you find any Mods that you want to keep, but are not functioning correctly with this one, do inform me, as I will try to improve compatibility.
  • Report any bugs in the discussion’s Bug Report section.

FAQ
Q: I have already fulfilled the requirement for passing Succession Rights Policy laws, but why won’t it let me do so?

A: For performance, the calculation of vassals’ amount is not realtime, but is done once per quarter. Try to wait for a quarter then retry.

Q: Reforming by modifying vassal contracts is way too painful and hard.

A: There is one important point to keep in mind: an individual vassal’s vassal contract is highly unstable, and will disappear when that vassal loses all of their titles (if you strip them of all their lands after a rebellion, or if they have no heir). Laws, however, are much more stable. As long as you still have at least one vassal who possesses the corresponding or higher levels of Succession Rights, the law will remain in force (this is the minimum requirement).

Therefore, the real priority is the Succession Rights Policy laws. This is the key to solidifying your reforms. If you have at least enacted the Forced Partition law, then all newly granted vassals will by default use this Succession Rights obligation. With this as the foundation, subsequent reforms will become much easier to implement and far less subject to uncertainty.

Confirmed Compatible Mods

In the game launcher’s playlist, please place this Mod below any other Mods.

  • Weight of Crown
  • Last Will

Additional

Don’t forget to leave a thumbs down if you absolutely hate this mod.
But if you really like it, you can consider leaving a Thumbs Up! I will be happy.

Special thanks to everybody who helped me on the CK3 Mod Co-op discord server! You should check that out if you are also interested in modding. It’s a very active server with a lot of helpful people there.