Drycha Mixed Lore

If you liked this item, please rate it up on Steam Workshop page.

Author: DOZO ☆ヽ('.'ヽ )

Last revision: 2 Feb at 22:12 UTC

File size: 90.98 KB

On Steam Workshop

Description:

Gives Drycha a custom lore with all the Lore of Dark spells that Coeddil doesn’t have, replacing the damage spells from Lore of Shadows.

Because fun.

Changes:
Melkoth’s Mystifying Miasma -> Chillwind
The Penumbral Pendulum -> Bladewind
Pit of Shades -> Soul Stealer
Indoctrinator (Drycha unique skill #2) reduces WoM cost of Melkoth’s -> Indoctrinator reduces WoM cost of The Enfeebling Foe

Technical Constraint Note:
Drycha technically still has access to the normal Lore of Shadows, but the custom mixed lore has priority in the spell ui, so the removed Shadows spells won’t be usable in campaign. This does mean, however, that the removed Shadows spells can still be selected in custom battles along with the new spells. It also means that any Shadows spell you take will show up twice in the unit details panel. You’re technically learning them in both the custom lore and Lore of Shadows at the same time, but can only cast out of the custom lore. It’s functionally cosmetic.

These things are not intended, but removing Lore of Shadows entirely from Drycha would be fairly complicated and/or require data coring (If you were going to remove the vanilla record in special_ability_groups_to_units_junctions that links Drycha and Lore of Shadows). Probably best to avoid that when the desired result in campaign is doable without. All you have to do as things are right now is simply ignore a couple of extra icons. Easy enough.