Fixed emplacement Extension map scripts(major update:retreat and AI prison camp、wood cutter)

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Author: L.F CPU_recruit

Last revision: 30 May at 14:54 UTC (7)

File size: 102.43 MB

On Steam Workshop

Description:

important:In order to make the triggers work properly , makesure to click the Player Set button in special panel in the beginning of battle(in conquest mode you only need to do that in the first battle)
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1.adding an reinforcement menu to conquest mod which provide a variety of units including infantry、armor vehicles 、airstrike、reconnaissance airplane、supply drop.

2.and many stuff like surrender mechanism and prison camp 、underground network need it to work.

for more info of surrender system,you may want to check the breed extension
https://steamcommunity.com/sharedfiles/filedetails/?id=3702483522

3.dynamic weather system for dynamic campaign.

4.enemy will now ignore unarmed medic (carry no weapon no explosives) so they can carry the wounded safely back to rear.

5. all officers now carry document which allow them to interact with radio.

6. to release an surrender ally unit, select a soldier get close to the surrender unit.

7.add a button in special panel that allow infantry and emplacement MG switch to suppression fire mode which significantly increases weapon range at the cost of accuracy.

8.soldiers will attempt to retreat if there is an ally rally point in the map when under constant fire(suppressed), you remove rally point with a wirecutter.

9.enemy AI in conquest now has a prison camp in their spawn zone, and will attempt to take your soldiers as prisoners if possible

10.AI will attempt to rescue surrender ally unit.

11.if a soldier has a wirecutter in his inventory, he can become an auto wood cutter(auto target nearby trees) by click the cut_tree button in item panel. there can be maximum 4 wood cutters at the same time.