@Jet&Back_packs
Electric Jetpack and other wearable equipment. Don’t ask how that’s possible. The Future!
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To be able to fly, the player needs an EventHandler in the init to check if the jumppack is on or off.
player addEventHandler ["Take",{
params ["_unit", "_container", "_item"];
if(_item isEqualTo "bz_jetpack_bp")then
{
_backpack = unitBackpack _unit;
[_backpack,_unit] remoteExec ["Jetpacks_fnc_Jet_Action",_unit,false];
};
}];
Press the L_Shift button to start the engine and wait for altitude gain. The flight is controlled like a helicopter, but it’s quite sensitive, you don’t want to push sharply forward or backward.
To land you just have to gently touch the ground with your feet or a surface the characters can stand on at all.
It is possible to give out jetpacks to the bots, but don’t be surprised at their stupidity in doing so. They themselves are shocked by such a technique. There is an example of a mission on Tanoa in the mod where a small platoon of bots try to track down the player. All of their behaviour in the air is handled by small scripts, but on the ground A3 logic comes into play.