Trojan units
The Trojan army has been expanded with 18 new units, giving it a completely new dimension and new capabilities in its armed forces.
* From the beginning of the campaign, the Temple of Apollo provides 2 new units that will help Priam and Hector in their plans.
* Hired spearmen and swordsmen know only gold. They are willing to fight for anyone who pays.
* In case of great danger, their services will certainly come in handy!
* Payment: Gold.
* Limit: A maximum of 10 units in a campaign (5 spearmen + 5 swordsmen).
* Two mounted units were spun up/formed, which have the capability to influence even the most challenging situation on the battlefield. These quick units now open up new tactical possibilities for the commanders of Troy.
* This is a battle-hardened unit forged by surviving countless encounters with the enemy. Their unparalleled experience was gained directly in the heat of combat, making them a peerless force on the battlefield.
* Special Abilities:
* Passive health regeneration.
* Their secondary weapon, the bow, has only 6 arrows available.
* Their third ability allows them to replenish arrows three times during combat.
* Cost and Limit: They have an extremely high cost and will be subject to a strict recruitment limit.
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A new campaign doesn’t need to be re-started. Updating and adding new units automatically updates the existing campaign.
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I kindly ask for your honest and constructive feedback:
1. Balancing Concerns: Are any new units, especially the Elite Veterans, balanced correctly? What adjustments would help improve gameplay?
2. Improvement Ideas: What other iconic units from Troy would you like to see?
3. Deficiencies and Bugs: Have you encountered any visual glitches, text errors, or technical problems? Please inform us! Your bug reports are crucial for stabilization.
Every thought and critique is welcome. Thank you for your time and help in shaping this mod!