State Assets and National Capital Tracking v1.3.0

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Author: Yurcick

Last revision: 25 Feb at 07:41 UTC

File size: 1.88 MB

On Steam Workshop

Description:
State Assets / National Capital tracking

This mod expands the "budget" menu, adding two new tables to the "assets" tab and adding a new "national capital" tab.

State Assets Visualization

Ever wondered how much you can go into debt before you’re not able to compensate this with privatization?

Victoria 3 tells you your weekly budget, your gold reserves, your investment pool. But it never tells you how many building levels your government owns, or what those assets are worth. You can click through every state and every building to count manually, or painstalkingly go through the registry — or you can use this mod.

What does it show?

A new State-Owned Industry section on the Budget → Assets tab, right below Domestic Loans. It displays:

  • Total government-owned building levels across all your states
  • Privatization value — what the Investment Pool would have to spend to buy them out (calculated per building type, just like the in-game privatization mechanic)
  • Historical snapshots — current, start of year, previous year, two years ago
  • Year-over-year deltas — see at a glance whether you’re nationalizing / building or privatizing faster
  • The combined value of the government assets and treasury — understand just how fast your government capital growth happens

So, if you want to understand whether you’re incurring a crippling debt or if you’ll be easily able to just have excess IP money shift towards your treasury, this mod is for you.

The value column uses the exact same formula the game uses for privatization cost: construction points × £250 per level. A government-owned steel mill costs more to privatize than a wheat farm — and now you can see that reflected in your total asset value.

Known Limitations for Government Assets

  • Due to engine limitations, the Government Assets tables assume that any government has only domestic assets, and no foreign ones. If a significant share of your government-owned assets is located abroad, or if there are a lot of foreign government assets in your country, it can skew the numbers significantly. In practice this tends to not be a major issue, except for late-game GBR subjects and possibly partners.

National capital visualisation

Have you found GDP numbers too fiddly, and consequences of receiving investment rights — too unclear?
This mod helps you track the asset value and total national capital and its dynamics compared to previous-years snapshots.
The new "Capital" tab within budget panel lets you check the value of

  • Your domestic assets (how many levels of industry do you have that’s both located in your nation and owned by your nation’s public or government, and how much they are worth)
  • Your foreign assets (how many levels of industry do you have that’s located outside of your borders, but owned by your nation’s public or government, and how much they are worth)
  • Sum of those and your treasury and IP, to understand your total national capital and its dynamics

Limitations, compatibility notes, recommendations for the whole mod

  • Victoria 3 v1.12.*
  • Replaces budget_panel.gui — will conflict with other mods that modify the Budget panel layout
  • No gameplay changes — purely informational
  • Should work fine and not break saves when mod version is updated, but no guarantees
  • Has only been tested over vanilla English version of Victoria 3 1.12.4. The intent was for the text fields to be correctly localisable, but no testing was done to understand whether this has been achieved
  • Historical data starts populating from the moment you load the mod. Previous year / two years ago rows will show the same values as current until enough in-game years pass.
  • Ticks start happening slightly after the game start, so expect number updates towards end of January of each year.
  • This mod is vibecoded with Claude AI and then manually tested. It contains a CLAUDE.md file, if anyone wants to fork. The uploader expects it to work as described, but if it doesn’t, feel free to leave a comment.
  • This mod is intended to only change visuals. However, storing snapshots of previous years industry level counts requires it to not be a checksum-preserving GUI-only mod. If you notice any other change, a change to the actual game mechanics, please report it, there’s supposed to be none.