OEBYZ
1.Completely rewritten estate privileges, with 20+ unique estate privileges replacing the original generic ones.
2.Eastern Trade system simulating the Mediterranean spice trade.
3.Special laws, military units, and technologies.
4.Internal strife mechanics, the Hesychast event chain, and the historical death of Andronikos III.
5.Roman culture group and Romanization mechanics.
6.Numerous unique buildings, including the Hagia Sophia, the Aqueduct of Valens, and the Hippodrome.
7.Unique casus belli to resolve conflicts with Egypt, Hungary, or France in a single war.
8.Expedition mechanics, allowing you to send generals to invade Southern Italy, Iberia, or England.
9.Thematic construction vassals, enabling self-recruitment and warfare without occupying land.
10.Internal banking and international organizations, allowing you to purchase foreign debt, issue sovereign bonds, and default on domestic debt.
11.Administrative international organizations for implementing Romanization and construction projects.
12.Extensive character interactions, including recruiting vassal courtiers, assigning courtiers to provincial vassals, executing punishments, exiling, crowning co-emperors, and sending characters to universities for education.
13.Rewritten succession laws, giving members of the same dynasty a chance to compete for the throne.
14.Renamed Turkish provinces in Anatolia to their original Eastern Roman names.
Tips:
The starting debuffs in this mod are primarily tied to estate privileges, laws, and local buildings. Pay close attention to these.
Debuffs are removed through dynamic crisis actions; simply raising stability or legitimacy will not make them disappear automatically.
The John vs. John civil war path is not yet implemented. It is recommended to manage your score in the internal strife crisis to steer toward the non-civil war John V or John VI path.
Debuff Removal Guide
Food Purchase Cost Debuff: Complete the crisis action "Continue Restoring Imperial Authority" (can reduce costs by up to 50% based on event choices) → Complete the crisis action "Sole Imperial Authority" (completely removes the debuff; this action is unlocked after completing the "Reorganize the Central Army" and "Pronoia System" destinies).
Debuffs Affecting Food Production and Consumption: The peasant building "Bandit Outpost" reduces local food production by 50%. It can be removed using manpower and stability. The Pronoia Estate building increases noble food consumption by 100%. After completing the Pronoia System destiny, estates can be upgraded to military-service lands or completely removed.
Make good use of the "Sell Eastern Goods" function in the Eastern Trade crisis. The reason these heavy debuffs remain is partly because the Eastern Trade system is quite overpowered. The "Sell Goods" function allows you to buy low and sell high, profiting from the price difference between the target market and the source market multiplied by the quantity sold. Be sure to monitor prices in both your local market and the target market. qwq
special content about the historical emperors of the Palaiologos dynasty from 1337 to 1453, especially Constantine XI
Revisions:
Old revisions of this mod are available below. Click the link to download.