World War 4
WARNO total conversion mod.
This mod isn’t designed around perfect fairness — it’s built around the realities of warfare. Each faction has its own strengths, weaknesses, and battlefield roles. Success comes from understanding your faction’s advantages, exploiting the enemy’s weak points, and planning your strategy accordingly. Use the right tools at the right time to counter your opponent’s strengths and dominate the battlefield.
If you want to read the description of what this mod is about, you can click here on this link to my old mod https://steamcommunity.com/sharedfiles/filedetails/?id=3422533806, which was revised to WorldWar4. So, basically this mod specializes around the 101st and Special Forces, and US Air power.
Also, check out the Army General campaigns. I modified all campaigns where U.S. assets exist, and all the newly created units are in the campaigns. Enjoy and have fun!
FYI the USAF AWACS only recon helis, and air units, it doesn’t spot ground units.
The F-35B multi-role fighter is a preemptive strike fighter to hit behind enemy lines, joined with the Delta Spec Ops, and UAV1001 drone (in-game) team, and are airdropped in by foot only, but they deploy with four drones, and good luck or getting them out from behind enemy lines. The MARSOC SF Team, is a preemptive strike Javelin team that deploys farther into the line of fire, and strike armored vehicles and tanks before they can reach the main battle line.
Added the green laser effect to certain US weapons and units, and added the red laser effect to certain Russian weapons, and units.
FYI most of the pictures and the stats on my mod page are not accurate, and have been updated, so you have to enter into the game in the armory to see the new stats or new units or updated units that has been added.
FYI, your units/troops that have grenade launchers, are able to deploy smoke pods and grenade pods. Your other units that only have grenades or smoke, if you look at the stat card, you will see some of them are able to deploy both grenade and smoke.
FYI, your NGAD-47 deploys with five drones, but two of the drones are autonomous drones with four air-to-air missiles and have electronic warfare ability, and the NGAD-47 itself have SEAD capabilities.
🔥 Update – 5/11/2026 All new update info is now displayed under Gameplay interface picture in the Change Notes tab/view.
How to enable missile interception, in your game settings, go to Option, open Gameplay tab, set Rules of Engagement, unarm vehicles, fire at will, ground missiles, all units.
Due to the growing risks of operating in high-threat zones, the U.S. has suspended airlifting supply trucks into contested and hard-to-reach areas. The risk of aircraft losses and destroyed supplies before reaching frontline units became too great.
To fill that gap, a private contractor has stepped in.
🚁 Introducing JIT Supplies
Just-In-Time Supplies
When others won’t go, we will.
Units cut off behind enemy lines? We fly in.
Dead zones the military won’t service? We deliver.
supply trucks outrunning Tank blitz formations? Not JIT, We roll with the pack.
JIT Supplies – We deliver. Just in time.
🆕 New Units Added
🇺🇸 United States
.B-2 Heavy Bomber – Stand-off cruise missile capability
.JIT Airlift Supply Trucks
.Added USMC 1st Marine Division (6 new faces, 10-man Marine squads, new weapons)
.Added M2A4 Bradley Trophy (APS Protection System)
.Added MH-6 Little Bird with flares, plus transport.
.Added MH-60 DAP (Heli) transport, double missiles, double cannons.
.Added SEP-V2 M1 Abrams tank, tougher armor
🇷🇺 Russia
.Spetsnaz SSO (Ghost Recon variant) – Behind enemy lines operations – New weapon system and trait
.Spetsnaz Drone 23 – Recon
.T-15 Armata_IFV – Fire-and-forget missile system (Heavy rolling tank)
.Added Russian AWACS
.Added S-70 Okhotnik drone wingman (Forward observants for artillery capabilities, and artillery jamming etc.,)
.Added Su-57 Sukhoi (paired with S-70 operations), Due to external fuel pods, the Su-57 loses stealth capability and has reduced airspeed to maintain formation with the slower S-70 drone during extended flight operations.
.Added Orion drone (Recon/ATGM’s)
.Added Russian Centaury Flame Squad
🎖 Campaign Integration Updates
.Spetsnaz SSO assigned to the Spetsnaz ODT Special HALO Group in the Airborne Assault Army General campaign.
.T-15 Armata now paired exclusively with VDV units, alongside the T-14 Armata and T-90M.
.Due to their limited real-world fielding, Armata units are not mass-deployed across campaigns.
.Both B-2 bombers added to the US 4450th TFS Night Hawk Division in the Route 66 campaign.
.JIT Supplies added to approximately 85% of U.S. units across Army General campaigns.
🎮 Gameplay Improvements & Balance Changes
✔ Drone & Air Combat
.Adjusted air combat dynamics to favor long-range missile engagements over constant close dogfights.
.Changed F-35B missile behavior from multi-shot to single-shot, allowing better player-controlled target selection and reducing missile waste.
– Fixed the glitching on the Comanche helicopter and the SeadCobra helicopter.
.Added tripods to Delta operators and RUS Spetz Ops
.Expanded Russian air wing in Army General – Route 66 Campaign
.Increased in-game battlefield ticket points when purchasing units
– Added a couple of cosmetics to the Abrams X.
– Updated all the aircraft and Halo’s canopies and added minor cosmetics.
– Added small cosmetics to the created infantry vehicles, and HIMARS etc., glass, gunner, drivers.
✔ Missile Behavior Updates
.Javelin now uses a realistic top-attack arc trajectory.
.Hit/Kill probability reduced from 100% to a realistic 85–90%.
– kept the Javelin identity intact, but reduce its reliabilit to be More fair / competitive.
✔ Vehicle & Blitz Run Adjustments
.M2A3 Bradley speed adjusted to better keep pace with tank blitz formations.
.T-14 and T-15 Armata speeds adjusted for better armored column cohesion.
.New supply trucks tuned to maintain formation and no longer outrun tank groups during blitz movements. (But you still have to maintain and protect your supply truck if your tank formation will engage in a long battle standoff if they have not reached their destination point yet; then You must change your supply truck destination point to the battle location.)
.S-70 Okhotnik + Su-57 Sukhoi Strike Integration, The S-70 Okhotnik now operates under the protection of the Su-57 Sukhoi, forming a deep-strike hunter-killer team.
S-70 seeks out active anti-air transmitters and fires its SEAD missiles, If transmitters are off, it switches to ATGM engagement and
Engages AA unit and armored units in the same strike window.
This unit is built for aggressive deep-strike suppression
⚠ Weapon management is your responsibility — avoid missile waste on duplicate targets.
Anti-air units can no longer safely hide while concealing their radar.
More air depth. More infantry realism. More battlefield intensity.
Suggestions
– Leave a comment for idea or changes you want to see happen.
Thanks: ( And all other Modders who chipped in to help guide me in creating my first Mod)
– Ulibos
– YSM
– cbrid
– Yoyomoy
– MyLittle(M)Vasya
– Creeds to kheiro algeria for the Pac 3 model.
Revisions:
Old revisions of this mod are available below. Click the link to download.