Dynamic Craftable Weapons and Armor
Dynamic Craftable Weapons and Armor for Elin
Did you know that nearly every weapon in Elin has both a crafting level and material requirements?
Yeah. But there’s no way of actually crafting the weapons as there’s no crafting "factory" for it.
This mod allows for most weapons and to be crafted, without hard-coding any values.
Features
Here is what DCW does:
- Adds in crafting facilities for most items.
- Dynamically added at runtime. As long as there’s a material and level requirement, it’ll be assigned a crafting facility.
- Ex: The lightsaber requires ingots and is level 30. This means it will be crafted at the Blacksmith Table
- Mod items are included.
- God artifacts and Unique items (quality stat being 4) are excluded by default
- Configurable: Choose what item types can be allowed, what individual items to blacklist, and whether to block uniques from being craftable.
- DCW Settings can be configured at: Elin/BepInEx/config/io.gitgud.mrpopsalot.dynamicCraftable.cfg
- NO dependencies needed. Does not override facilities if they already have one.
Mod Conflicts
- DCW will NOT touch any items with a pre-existing crafting facility assigned.
- DCW does NOT touch material or level requirements. This means that most patched items will use placeholder crafting requirements such as 2 ingots.
- Make sure DCW is one of the last items in your Load Order to patch every item added by a mod.
Credits
- Inspired by the Craft Simple Metal Weapons and Armor mod.
Dynamic Craftable Weapons and Armor is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License[www.gnu.org] as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Source Code: https://gitgud.io/mrpopsalot/dynamicCraftable#