Lineage & Legacy: Improved Dynasty Legacies
Starting as a reupload of a good mod to work with the current patch: See here. I will continue to update this with changes as I see fit. Currently the only differentiating change is that I have added the legacy of piracy modifier to pillage 5 so I can pillage even with Empires, simply because I wanted to in my games. Feel free to recommend things.
Pillage
Adds "Legacy Of Piracy" Modifier Permanently (Allows pillaging at any title rank)
Customs
Foreign Language Limit = +1
Learn Language Scheme Power = +25%
Cultural Acceptance per Successful Learn Language Scheme = +1%
Learn Language Scheme Power = +25%
Cultural Acceptance per Successful Learn Language Scheme = +1%
Different culture opinion = +10
Cultural Acceptance Gain = +15%
Max Learn Language Schemes = +1
Promote Cultural Acceptance Effectiveness = +30%
Cultural Acceptance Gain = +15%
Max Learn Language Schemes = +1
Promote Cultural Acceptance Effectiveness = +30%
Learning = +2
Cultural Fascination Progress = +20%
Gain a Weak Hook when landing a different culture character
Cultural Fascination Progress = +20%
Gain a Weak Hook when landing a different culture character
Cultural Acceptance Gain = +20%
Popular opinion = +15
Unlocks the Cultural Emissary Court Position
Popular opinion = +15
Unlocks the Cultural Emissary Court Position
Ignore negative culture opinion
Unlocks the Celebrate Other Cultures decision
Unlocks the Celebrate Other Cultures decision
WARFARE
Knight effectiveness = +20%
Prowess = +3
Prowess = +3
Pursuit efficiency = 20%
Retreat losses = -20%
Casus belli cost = -20%
Retreat losses = -20%
Casus belli cost = -20%
Prowess = +2
Levy Size = +15%
Monthly martial lifestyle exp = +15%
Levy Size = +15%
Monthly martial lifestyle exp = +15%
Martial = +2
MAA counter efficiency= +15%
Advantage = +5
MAA counter efficiency= +15%
Advantage = +5
Knight Limit = 3
MAA regiment limit = +2
MAA unlock = House Guard (Also Reworked)
MAA regiment limit = +2
MAA unlock = House Guard (Also Reworked)
LAW
Popular opinion = +10
Hunt and Feast Cost = -30%
Hunt and Feast Cost = -30%
Title creation costs = -20%
Development growth = +.1 p/m
Control growth = +.2 p/m
Development growth = +.1 p/m
Control growth = +.2 p/m
Building cost = -.5%
Holding cost = -5%
Monthly stewardship lifestyle exp = +15%
Holding cost = -5%
Monthly stewardship lifestyle exp = +15%
Stewardship = +2
Powerful vassal opinion = +10
Powerful Vassal Councilor Contribution = +10%
Powerful vassal opinion = +10
Powerful Vassal Councilor Contribution = +10%
Domain tax = +20%
Domain limit = +2
Controlled territory defender advantage = +5
Domain limit = +2
Controlled territory defender advantage = +5
GUILE
Dread gain = +20%
Natural dread = +10
Dread decay = -15%
Natural dread = +10
Dread decay = -15%
Hostile scheme success chance = +15%
Agent Bribe cost = -50%
Agent Bribe cost = -50%
Scheme Secrecy = +15%
Personal scheme success chance = +15%
Monthly intrigue lifestyle exp = +15%
Personal scheme success chance = +15%
Monthly intrigue lifestyle exp = +15%
Intrigue = +2
Monthly tyranny gain = -0.10 p/m
Intimidated Vassal Tax Contribution = +10%
Terrified Vassal Tax Contribution = +20%
Monthly tyranny gain = -0.10 p/m
Intimidated Vassal Tax Contribution = +10%
Terrified Vassal Tax Contribution = +20%
Close family opinion = +10
Major chance to prevent one murder for a dynasty member
Interaction Acceptance if Intimidated or Terrified = +100%
Major chance to prevent one murder for a dynasty member
Interaction Acceptance if Intimidated or Terrified = +100%
BLOOD
Inheriting good congenital traits chance = +30%
New good congenital traits chance = +30%
New good congenital traits chance = +30%
Reinforcing congenital Traits chance = +30%
Inheriting bad congenital traits chance = -30%
New bad congenital traits chance = -30%
New bad congenital traits chance = -30%
Inbreeding chance = -5%
Pick a congenital trait to be more common in the dynasty
Added Pure Blooded to the options
Pick a congenital trait to be more common in the dynasty
Added Pure Blooded to the options
Health = Small Boost
Life expectancy = +5
Years of fertility= +5
Life expectancy = +5
Years of fertility= +5
ERUDITION
Courtier and guest opinion = +10
Stress loss multiplier = +10%
Court Grandeur bonus = +5
Better guests will be attracted
Guest Recruitment cost = -30%
Stress loss multiplier = +10%
Court Grandeur bonus = +5
Better guests will be attracted
Guest Recruitment cost = -30%
Monthly piety = +15%
Realm priest opinion = +10
Realm priest opinion = +10
Development growth = +20%
Cultural fascination progress = +15%
Monthly learning lifestyle exp = +15%
Cultural fascination progress = +15%
Monthly learning lifestyle exp = +15%
Learning = +2
Faith Creation and Reformation Cost = -25%
Piety from Pilgrimages = +30%
Faith Creation and Reformation Cost = -25%
Piety from Pilgrimages = +30%
Long Reign bonus = +100%
Base progress and councilor skill impact on councilor task = +25%
Base progress and councilor skill impact on councilor task = +25%
GLORY
Attraction opinion = +15
Marriage acceptance = +35
Marriage acceptance = +35
Accolades available = +1
Monthly prestige = +15%
# of knights = +1
Merc Hire cost = -15%
Monthly Court Grandeur change = +100%
Monthly prestige = +15%
# of knights = +1
Merc Hire cost = -15%
Monthly Court Grandeur change = +100%
Independent ruler opinion = +10
Personal scheme power = +25%
Monthly diplomacy lifestyle exp = +15%
Court Grandeur bonus = +5
Personal scheme power = +25%
Monthly diplomacy lifestyle exp = +15%
Court Grandeur bonus = +5
Short reign duration = -25%
Vassal limit = +15
Diplomacy = +2
Vassal opinion = +5
Vassals are less likely to join Claimant and Liberty Factions
Vassal limit = +15
Diplomacy = +2
Vassal opinion = +5
Vassals are less likely to join Claimant and Liberty Factions
Popular opinion = +10
Max personal schemes = +1
General Opinion = +10
Max personal schemes = +1
General Opinion = +10
KIN
Fertility = +15%
Disease resistance (fertility) = +10%
Disease resistance (fertility) = +10%
All stats = +1
Child opinion = +5
Heir opinion = +15
Dynasty members get better education traits
Child opinion = +5
Heir opinion = +15
Dynasty members get better education traits
Disease resistance (health) = Medium Boost
Spouse opinion = +20
Fewer complications during pregnancy
Spouse opinion = +20
Fewer complications during pregnancy
Stress gain = -25%
Close family opinion = +15
Dynasty opinion = +10
Personal scheme success chance on dynasty members = +35%
Close family opinion = +15
Dynasty opinion = +10
Personal scheme success chance on dynasty members = +35%
No prowess loss from aging
Attraction opinion = +5
Gain a random skill every 3 years, starting at age 30.
Attraction opinion = +5
Gain a random skill every 3 years, starting at age 30.
