Fungalfield Biome

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Author: Ophidy

Last revision: 22 Jan at 06:22 UTC

File size: 99.81 MB

On Steam Workshop

Description:

Ruleset Required:
Gathering Storm

Inspired by Rimworld: Odyssey, this mod adds a new feature: Fungalfield, and a new luxury resource: Psilocap.

    Feature: Fungalfield
  • +1 Production, +1 Food
  • Adjacency Appeal Bonus: 1
  • Most effects that apply to Forests also apply to Fungalfield.
  • Has two generator logics: Regular Scattering and Cluster Scattering. Default is Cluster Scattering; Cluster Scattering can be disabled in advanced settings.
  • Cannot be improved with Lumber Mills, and removal yields very low benefits (standard value: 10 Food).
  • Preserve District can now be built directly on Fungalfield without removing the feature.
  • Independent spawning logic, no impact on other features’ amount.
    Resource: Psilocap
  • +1 Faith, +1 Gold
  • +4 Amenities (1 per city)
  • Can spawn in Forests and Fungalfield with a relatively high generation rate.
  • Improved by Plantation.
  • Compatible with Monopolies and Corporations mode. When improved by an Industry or Corporation, provides additional Faith bonuses.

Notes
  • Psilocap and their Plantations feature dazzling dynamic lighting effects during in-game nighttime.
  • Compatible with JNR’s Savannah and Jidong’s Phaeozem.
  • Compatible with Sukritact’s Urban Identities, and adds new regions and region identities.
  • Adjusted for compatibility with abilities related to the Vietnam DLC.
  • Expected to be incompatible with "Harmony in Diversity," and no compatibility adjustments are planned at this time.
Credits
  • Special thanks to IthildinX for patient guidance in model animation production.
  • Special thanks to 悸动战士 for bug rectification.
Updates
  • 2026/1/1 Rewritten Cluster Scattering Logic, and set it as default scattering method.
  • 2025/12/28 Released.
Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm