Trade routes and canals
The mod expands the road construction system to 12 levels, including roads, trade routes, and canals. This creates differences between trade routes, as upgraded trade roads, canalized rivers, and regular canals now have a historically accurate impact.
There’s also a setup event a few months after starting a game, which adds a 1337-era setup to the map, such as the Silk Road trade routes and canals in Europe and China. This gives these routes strategic importance and improves market access.
Trade roads are unlocked with the corresponding road advances and provide improved market access and slightly improved control transmission. They are approximately 3 times more expensive than roads.
Canals don’t need to be unlocked, and all levels can be built directly, but they are significantly more expensive. Construction costs are reduced by rivers, pound lock canals buildings, and advances. They are approximately 6 times more expensive than roads.
Trade routes and canals have their own spline lines and graphics on the map.
Compatibility with other mods:
The road construction GUI and color definitions are overwritten.
If the locations in the setup no longer exist, a script error occurs, causing the scope to be lost, and the setup event may no longer function.
Plans:
There are several canals and trade routes that don’t yet follow the historical routes in the setup, and I’m sure I’ve accidentally omitted several important trade routes or canals. I would appreciate feedback on the setup.
This mod also has a known bug where spline lines are not drawn in corridors and a few other cases, and consequently, no graphics are created for these roads. At startup, this only affects the Andes.
Localization:
– English
– German
– Simplified Chinese
– polish
Revisions:
Old revisions of this mod are available below. Click the link to download.