Gm_Weirdstruct_V2
This is a V2 of Gm_Weirdstruct. If you’re using the old version, unsub the old version and subscribe this one.
Both Half-Life 2 Episodes and CS:Source are required!
There be changelog:
FIXES:
* All env_soundscapes have their range set from -1 to 0. They now play when you enter the trigger instead of looking at it.
* Recompiled for HDR support.
* As for the disappearing doors, it’s a source engine quirk. Try typing r_flushlod in console or just reset the game.
CHANGES:
* Increased the map width to match its lenght.
* Removed ramps. There’s a tunnel instead with a junction which leads to the new "Lab" area.
* Resized the "Office" area and the ceiling is properly aligned to match light insets.
* Overhauled the "Canals" into "Pool" area.
* The house has a proper basement and the bunker access is hidden behind the massive door disuised as a wall. The button is hidden in the electrical box next to the empty door frame in the basement.
* Removed some vegetation on the pond for performance reasons.
* Adjusted fog and reduced indoor light sources to make the map a bit moodier.
ADDITIONS:
* The "Office" area has two new rooms.
* The "Lab" area has an underground hangar with a large elevator.
* Added another hangar which is connected to the dark room.
* Added "Weird Color Room" based on one of older versions of gm_construct.
* Added "Dark Bunker" area with a vent and a hidden creator room. There’s a secret vent shaft hidden behind a wall texture.
* Added some "weird" decals.
* One of the buildings has a Facepunch logo.
* Added more props, but not too many for performance reasons.
* There are no spooks.
*Support me on Ko-Fi https://ko-fi.com/sharkchew
tags: build, construct, sandbox, liminal, office, water, poolrooms, underground, weird, surreal, urban, city, facepunch, bunker, creepy, unnerving