Granada situation/Umayyad Dynasty’s Return v6.4

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Author: ALLMarx明宗

Last revision: 19 May at 06:29 UTC (5)

File size: 10.53 MB

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Description:

📜 Mod Introduction

[Umayyad Dynasty’s Return] v6.4


📜 Mod Introduction


Greetings, Sultans and Caliphs.
Tired of the same old stagnant situation on the Iberian Peninsula? Sick of seeing Western Europe completely dominated by Christianity?
Historically, Granada managed to survive in Iberia for nearly 150 years, but in the base game, it is usually completely destroyed within 30 years.
The lack of events, special government reforms, its starting duchy rank (which easily exceeds diplomatic capacity), and the difficulty of finding reliable allies across the sea make Granada extremely weak and frustrating to play. The AI allies are unreliable at transporting troops, Christian powers in Iberia can easily ally with major powers, and forming Al-Andalus often triggers massive coalition wars. All of these issues make Granada nearly unplayable in the base game.
This mod was created with the theme of the return of the Umayyad dynasty — the former Muslim rulers of Iberia — to give Granada a proper revival path and rich content.
(This mod already includes situation mechanics. Simply subscribe to experience the full content. Please report any bugs in the comments.)

✨ New Content Overview

    [] Base game events: Expanded from 5 → 50+ brand new events, with 150+ official events modified.[] Historically accurate releasable nations in Iberia: Expanded to 32 countries.[] New paths to usurp Roman legitimacy or restore the Arab Empire (events are currently being designed; the Arab route is recommended for now).[] Start with a 100/100/100 Umayyad descendant as your ruler, triggering a series of reform events.[] 10+ new government reforms (with conditions and limitations).[] 5+ special estate privileges.[] Starting war between Castile and Aragon to make early game easier.[] New capital relocation events to escape Granada’s poor mountainous terrain (events to directly integrate Jaén and Córdoba are included).[] Two Crusades targeting Al-Andalus, increasing difficulty and challenge.[] 10+ special laws.[] Unique bureaucratic institutions (still in development).[] Granada-exclusive situations.[] New special subject mechanics: Unlock the Taifa states subject type with lower diplomatic cost. After 10 years, you can annex them at 2.5x speed. Includes events to turn Morocco into a special subject that can be annexed at 10x speed after 50 years.[] Brand new Umayyad Islam religion, featuring unique government reforms, holy sites, laws, special buildings, and more events & situations (unlocked upon forming Al-Andalus).

👑 Formable Empire Routes


Empire Route 1:
Granada → Al-Andalus → West Rome → Roman Empire
Empire Route 2:
Granada → Al-Andalus → Caliphate of Córdoba → Arab Empire

📝 Author’s Note


Hello everyone, I’m ALLMarx.
First of all, I’d like to apologize. I’m not a professional programmer. This mod was created out of frustration with how weak and content-less Granada is in the base game. I learned how to read the game’s code and used AI assistance to build it from scratch.
Because of this, bugs and incomplete features are to be expected. I will continue fixing and improving the mod whenever I have time. Due to my limited free time and complete lack of prior modding experience, updates will be gradual and iterative. I appreciate your patience and understanding.
Recommended Playstyle:
Subscribe to the Ottoman Enhancement Mod, then play this mod and form Rome. You’ll be able to see both a Western Roman Empire and an Eastern (Muslim) Roman Empire dominating Europe.
Ottoman Enhancement Mod Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3641466083

🙏 Special Thanks


Some nations and event ideas were inspired and modified from:
https://steamcommunity.com/sharedfiles/filedetails/?id=3603974195
https://steamcommunity.com/sharedfiles/filedetails/?id=3640012344
Thank you to the original creators for their excellent work.

📌 Future Plans


Here are some ideas I’m considering for future updates. Whether they get implemented depends on my ability and time. Feedback in the comments is very welcome!
① Continue developing and polishing the event storyline after forming Al-Andalus.
② Once the game officially improves international organizations, create a proper international organization for the new Umayyad Islam religion (similar to Christian mechanics).
③ Design internal political turmoil events or a situation for Granada (similar to Brandenburg’s early struggles) to make the Umayyad rise to power feel more justified.
④ Change early-game Iberian gameplay so that you must first release and integrate Taifa subjects (with religious/cultural conversion) instead of direct conquest.
⑤ Add a full religious reformation situation for Umayyad Islam.

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Revisions:

Old revisions of this mod are available below. Click the link to download.