Player Can Enslave

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Author: ASURA

Last revision: 1 Mar at 23:36 UTC

File size: 54.63 MB

On Steam Workshop

Description:

Player Can Enslave is a slavery mod.

What sets it apart from others slavery mod is that it has a large number of settings and slave behaviours that will give the player a better slavery experience:
– A new game start "The budding slavers"
– Only 2 main functions "Work" or "Bodyguard" and 7 secondary functions.
– You can capture slaves yourself or buy them from slaver’s shop
– You can recapture escaped slaves.
– You can change slavemaster (For both NPCs and unmancipated slaves who join your team).
– Command only the slaves you own.
– Break your slaves to force them to join you.
– Emancipate slaves who have joined you (present advantages and disadvantages).
– Slaves can rebel and refuse to obey, or even attack you (unfortunately only individually).
– Slaves who have joined your team may still try to betray you (unfortunately only individually).
– The player has no control over the length of time a slave obeys orders, this is managed randomly according to one or more time bands.
– A slave who is stronger or weaker than her/him master/mistress will influence the duration of her/him obedience and his ability to rebel.
– Slaves have a large number of dialogues to promote immersion.
– Take care of your slaves can increase relation with their faction
– New building and research specific to PCE.
– Most buildings (including walls and gates) can be built at your slave camp.
– Some buildings have been improved for the slave camp to make management easier (farm and various machines can accommodate more items).
– The more slaves you own, the more likely you are to be attacked by the anti-slavers.