[Crescent Line] Leader: Verne

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Author: 仓敷琉璃

Last revision: 6 Jan at 07:09 UTC

File size: 569.93 MB

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Description:
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Preface

Huh? No way… Crescent Line, how could you shut down? I just got a new character……. Sigh……. This is my 33rd Civilization VI mod. I’ve tried my best with the balance, hoping you all have a great experience while playing.
This mod adds a new civilization (Yharnam) and a new leader (Verne).

If you encounter any issues while playing this mod, please contact me. It’s very important to me!


Civilization: Yharnam

Civilization Ability: "Utopia"
Cannot produce Settlers. All yields of non-capital cities are reduced by 100%. Each population in cities with less than 10 population provides 0.5 Science and Production. When a Eureka is triggered, the capital’s current production progress advances by 18%.

Upon completing technology research or city production (excluding buildings), gain Equivalent Labor Points equal to 18% of their cost.


Leader: Verne

Leader Ability: The Primary Productive Force
Can conduct additional technology research through a special panel, ignoring prerequisite technologies. If the researched technology is the same as the currently studied one, its additional research speed is reduced by 50%. When a Eureka is triggered, advances this additional technology by 17%.

Additional Tech Research Interface

Can copy districts and wonders outside the capital’s territory (outer ring) or beyond 3 tiles by consuming Equivalent Labor Points through a special panel. Can only copy districts already built in the capital or unlocked wonders not owned by the capital, with a production cost less than 1000. Ignores all construction requirements, quantity/era limits during copying. After copying, the tile is incorporated into the capital’s territory. (Districts built this way cannot be repaired manually; they are only repaired uniformly at the start of a turn by consuming Equivalent Labor Points).

Copy District/Wonder Interface


Special Thanks

Thanks to the experts in the Civ6 Modding Discussion group for their guidance and help.
Asset Source: Crescent Line WIKI
Thanks to AWAW for taking the time to test this mod despite being busy.

=====Changelog=====

Fixed an issue where purchased units would disappear.
Fixed an issue where repeatedly triggering Eureka could not advance additional research progress.


What? You’re saying……… sigh, Crescent Line was a good game, it’s just a shame it shut down so suddenly.
If you have any ideas for improvements, please also leave your valuable feedback in the comments section!