Cinna Monne

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Author: AsierX

Last revision: 3 Mar at 22:27 UTC

File size: 491.54 KB

On Steam Workshop

Description:


Cinna’s a setplay character whose main goal is to control the pace of the battle with a set of 4 projectiles and stage control options in order to position himself for victory.
This living pastry is ready to show the world that with the right recipe and a dash of magic, anything is possible.


PROS:
– Decently fast normals
– Good disjoint on STRONGs
– Multiple long-mid range options


CONS:
– Highly vulnerable thanks to very low weight (1.2)
– Bad disadvantage state

=MECHANICAL OVERVIEW=:

-Using NSPECIAL, Cinna can switch between 4 different dishes. These can be throws as Appetizers with FSPECIAL, or placed down on dinner cart with DSPECIAL.

-Once a cart stops moving, it will start cooking. Carts can be detonated by pressing DSPECIAL again, with the effect depending on which dish it’s based on.

=SPECIALS=

NSPECIAL: Switches between all 4 of Cinna’s dishes. Has a weak hitbox that burns opponents while the move is held.

FSPECIAL: Fires out the selected dish as a projectile. Each projectile has its own cooldown, and it will reset when switching with NSPECIAL.

– Sugar Star (Up): A small star that floats forwards deals no damage or knockback, but explodes after a while.

– Zephyr Croissant (Left): An arcing projectile that does small amounts of damage and kb, moving forward before turning around. Can hit twice.

– Steamed Bomb (Down): A lobbed bomb that deals considerable knockback and turns into a wave of small flames after hitting solid ground or a platform. This wave does little knockback, but travels fast and disappears when hitting a ledge.

– Bramble Donut (Right): A simple bouncing projectile with low cooldown.

USPECIAL: Cinna charges up with a lingering hitbox under him. After a short while, he jumps into the air and then dive kicks downward. The charge ignites opponents, and the kick does extra damage on burning opponents.
This move can be walljump cancelled at any point after the jump, and it can be jump-cancelled and shield-cancelled after the kick starts.

DSPECIAL: Sends out a dinner cart, dealing damage on impact and absorbing incoming projectiles while moving. After it stops moving, it will enter a preparation period that depends on the selected dish.

– Astral Cake (Up): When detonated, teleports Cinna to it. Creates explosions at both the tray and Cinna’s locations.

– Gust Pancakes (Left): No effect when detonated, instead has a constant polite hitbox and passively deflects FSPECIAL projectiles sent into it. Deflected appetizers will keep their original knockback angles.

– Cream Finale (Down): A large bomb with a powerful hitbox when detonated. The explosion can hit Cinna.

– Flower Biscuit (Right): When detonated, fires a Bramble Donut in the direction Cinna is facing.

=OTHER=

-FSPECIAL’s projectiles won’t be reflected when parried. Instead, the opponent will eat it and restore a sizeable chunk of health. All non-projectile range attacks, such as explosions, carts or flame waves will instead put Cinna into parry stun when parried.