[v0.4] Jello’s external ravenfield improvements

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Author: jellobenes

Last revision: 1 Mar at 17:37 UTC

File size: 286.79 KB

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Description:

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Attention: To access the lastest version, click "Releases" on the Github page instead of downloading the source folder

JELLO’S EXTERNAL RAVENFIELD IMPROVEMENTS

This following mod is a BEPINEX plugin, which means it isn’t installed like a normal
workshop addon would be. Here’s how to install.
INSTALL LINK: https://github.com/jellobeansx/JERI/releases
Video based edition:
https://www.youtube.com/watch?v=ialv7HD6gzU
This tutorial by SudoName has a tutorial on how to install bepinex. In place of using the
RavenM file, use the one in the link provided here https://github.com/jellobeansx/JERI/releases
Text based edition:
1. Download BepInEx: https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.3
2. Put it inside your Ravenfield folder > Right click the file > Extract here > Boot up
Ravenfield and go to instant action > Close Ravenfield
3. Download the plugin: https://github.com/jellobeansx/JERI/releases
4. Put it in Ravenfield > BepInEx > Plugins folder
5. Done.

FEATURES

This has a whole bunch of sliders and toggles, which intends to mix several mutators into
one big mod, reducing the size of your configs. Yes, it’s all compatible with other bepinex
presets such as dynamic audio, person’s camera improvements, etc… Here’s what
everything does.
HEALTH AND BALANCE
A series of multipliers that change your health and balance, and how much damage bullets
do to these 2 states.
MOVEMENT SPEED
Realistic movement transitions: Adds inertia when you change movement states (i.e.
going from sprinting to walking)The rest are multipliers for different movement speeds.
WEAPONS
Includes multipliers for projectile speed and base recoil.
PHYSICS
Includes multipliers for several ragdoll settings like stiffness, force, and time before baking,
and a multiplier for the fall damage ragdolls receive.
CAMERA
Includes a multiplier for camera shake and gun sway.
VEHICLES
Includes multipliers for vehicle health, outgoing damage (the damage they do), what armour
they are classified as, spalling (rocket launchers deal 10% of their damage to their crew),
hitzone multipliers and a setting for regeneration.
CAPTURE POINTS AND RESPAWN
Includes multipliers for capture rate and respawn interval. and an option for instant respawn.
ACTOR
Includes multipliers for fall damage and health regeneration
BOT AI
Includes a bunch of settings for bot difficulty and aggressiveness, Also has a bunch of
toggles:
-Realistic AI firing: adds recoil to bots and makes them fire in bursts
-Independent AI movement: makes bots move on their own instead of in squads, good for
TDM
-Conventional Warfare Tactics: AI overhaul (like PAIO and HavenM) but unfinished. Will be
fully implemented soon.
-SBMM: Bots’ difficulty scales based on how well you do across matches.
SUPPRESSION
Adds a suppression system
LIMB ARMOR
Adds several things.
-Per-limb damage system: Damage is taken based on individual limbs, like in Tarkov or
stalker.
-Helmet system: Adds a chance for headshots to ricochet
-Armor type: absorb damage based on armor type.
GRAPHICS
-Color temp slider, MSAA, SSR, HBAO+
IMPROVED RAGDOLLS
Adds several things.
-Animated death poses: Makes bots die dramatically (may not always work)
-Realistic ragdoll physics: Self-explanatory
-Anatomical joint limits: Makes death ragdolls more realistic by limiting their joint movements.
The 4 sliders are:
-Absolute Pose tick: Death pose strength (higher is more accurate/realistic)
-Leg stiffness: Makes legs more or less stiff.
-Ragdoll weight: Makes ragdolls weigh more or less.
-Preserve momentum: Adds inertia to bot ragdolls

CREDITS

I made this plugin all on my own but if it ain’t shakespeare helped publish this and he wrote
most of the description.
If you have any suggestions so i can further expand this, tell me below!
thank you for subscribing 🙂

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