Entity Patcher
⚙ Entity Patcher
It is a pure .lua helper made to simplify component manipulation with tables.
It provides a set of helper functions that let you safely inspect, log, and modify entities without having to manually dig through every field.
✔️ Component Handlers
- BuildingComponent
- BuildingDesc
- DecalComponent
- EffectDesc (change and add new effects)
- GridCullerComponent
- HealthComponent
- HealthDesc
- InventoryItemComponent
- LifeTimeDesc
- LuaComponent database (change and add new (string, float, int))
- PipeComponent
- RegenerationComponent
- ResistanceComponent (change and add new)
- ResourceConverterDesc
- TurrentComponent
- TurrentDesc
- TypeComponent
- WeaponItemDesc (change and add new stat)
Components not listed use the default patcher and are safe to use with normal values: string, number, and table (vector).
Discord Forum Post[discord.com]