Entity Patcher

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Author: Claus

Last revision: 27 Feb at 17:03 UTC

File size: 820.6 KB

On Steam Workshop

Description:
⚙ Entity Patcher

It is a pure .lua helper made to simplify component manipulation with tables.

It provides a set of helper functions that let you safely inspect, log, and modify entities without having to manually dig through every field.

✔️ Component Handlers
  • BuildingComponent
  • BuildingDesc
  • DecalComponent
  • EffectDesc (change and add new effects)
  • GridCullerComponent
  • HealthComponent
  • HealthDesc
  • InventoryItemComponent
  • LifeTimeDesc
  • LuaComponent database (change and add new (string, float, int))
  • PipeComponent
  • RegenerationComponent
  • ResistanceComponent (change and add new)
  • ResourceConverterDesc
  • TurrentComponent
  • TurrentDesc
  • TypeComponent
  • WeaponItemDesc (change and add new stat)

Components not listed use the default patcher and are safe to use with normal values: string, number, and table (vector).

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