Random Enemy Gun
Harmony mod is required.
Replaces the primary weapon of spawned enemies with a random weapon. Ammunition appropriate for that weapon is also provided.
When you kill an enemy duck, the weapon and ammunition they had before replacement drop as loot. Strong enemies among them drop both their original weapon and the randomly assigned weapon when killed.
Some special weapons are excluded from the pool (e.g. boss weapons).
Weapons added by other mods will also be held by enemies if they meet the same conditions.
Boss gun drop probability can be adjusted via ModConfig options. (ModConfig subscription required)
With Same gun type only enabled, replacements stay within the same category (e.g. AR→AR, shotgun→shotgun). When disabled, weapons are chosen at random from the full pool.
This mod was created with AI assistance.