Ragdoll Physics

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Author: Cany

Last revision: 14 Nov, 2025 at 23:34 UTC

File size: 112.4 KB

On Steam Workshop

Description:
Ragdoll physics have arrived in the Spire!

As you may have already guessed, this mod makes entities (players AND enemies) ragdoll when killed instead of doing the standard fade-out animation.

Features
  • Players and enemies ragdoll when killed. The force of the ragdoll is determined by a few factors, such as overkill damage and the associated creatures’ "weight" (Time Eater is a lot harder to budge than a Louse, for instance)
  • An attachments system! Entities that ragdoll can drop objects such as weapons and accessories that they were holding. Additionally, for some enemies, there is a chance for additional parts to detach if overkill damage is high enough.
  • Robotic entities will shatter when killed, and certain other types of entities have special behavior for their ragdolls
  • An optional low-gravity mode in the mod’s config settings, which disables gravity for everyone. Have fun!
  • Support for the Haberdashery mod, which makes all relics attachments. Now you can watch as you gather AND lose your belongings!
  • Copious amounts of jank, as you would expect from a mod that hamfists a physics system into a game that was not designed to support one

Please note that this mod was mainly tested with base game entities with base game skins. I cannot guarantee that ragdolls will work well, or at all, with certain mods. If you do encounter an cross-mod interaction that you’d like better support for, please let me know and I can look into it.

I’d love to hear your thoughts! Any suggestions you have or bugs you encounter (there will be a lot of bugs…), please do let me know.

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BaseModSteam Workshop
ModTheSpireSteam Workshop