M1A3 Abrams

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Author: 𝓣𝓤𝓡𝓕𝓨

Last revision: 9 Jul, 2022 at 07:19 UTC

File size: 122.43 KB

On Steam Workshop

Description:
Everything you need to know about compositions:

https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

Mod Description

Features the totally fictional M1A3, M1A3 RG, and M1A3P to help bring US armour into the 2030 arma 3 setting. The only differences between the M1A2’s and my M1A3’s are the main cannons, armour mostly remain the same. so whats so special about these M1A3 Abrams you may ask, well;

M1A3 – 127 mm main gun. with it’s 16 round auto loader, and advanced recoil dampeners originally designed for the much stronger M1A3 RG variant, allows it to fire faster, more accurately, and father then all other versions of the M1 Abrams. the auto loader allow’s for a constant reload time of 5.3 seconds between shots, but it will take a while for the loader to refill the rack once depleted. ALSO, the M1A3 can also fire standard 127mm titan AT or AA long-range, fire-and-forget, guided missiles from its main gun. the titan missiles retain the ability to toggle between using two flight trajectory modes, a standard direct fire and an alternate top-attack profile, giving the M1A3 even more range and firepower.

M1A3 RG – 11mm Rail Gun. This variant loses the auto loader and missiles to make room for a extremely powerful rail gun. It fires 11mm slugs at 5000 ms, giving it a almost flat trajectory allowing for unparalleled precision at extreme ranges. Effective against all targets. Its downsides though, are do to its limited AOE, the tank mainly relies on its MG’s to fight infantry, making it more of a tank destroyer then a actual MBT. And even with advanced recoil dampeners, the immense recoil generated from firing the rail gun throws the tank back, causing issues with quick follow up shots. This incredibly increases wear on the tanks suspension/ transmission/ and even the gun itself.

M1A3P – A standard M1A3 but with a front plow for clearing mines and barbed wire. The plow increases the frontal armour of the tank, making it a bit tougher then the standard variant.

Questions & Answers

Q: What’s the point of this?
A: To give US/ Nato forces a "2030" era Abrams to help compete with the numerous amounts of modern opfor MBT’s, namely the T-100’s and T-140’s. but these Abrams are also capable of destroying larger and stronger opponents too, such at the X66-Mammoth tank for all you Command & Conquer guys.

Q: How do i find it in game?
A: It’s not a mod so it wont show in your launcher. in the editor you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above shows were it can be located.

Q: Why is it spawning all broken up?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp. The last pic in the slide show above will show you were to find it.

Q: How can I do this for myself?
A: Its easy to do once you know how, all the scripts you need are located in the vehicles init box. to give and vehicle-any weapon you want, just replace the name of the weapons and its ammo’s. a list of vanilla assets can be found here; https://community.bistudio.com/wiki/Arma_3:_CfgWeapons_Vehicle_Weapons

Q: Why not make separate mods for people who want to keep mod count down?
A: Not really needed. just remove the mod you don’t want and the tanks that require it will just revert back to a M1A2.

Known Bugs & Issues

– No APDS for the 127 mm, but its AP already has high penetration/ damage, and it’s fast auto loader balance it out

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