Animated Elite eye
What this does:
- Reverts the Combine Elite to its pre-2010 texture and a modified version of its pre-2010 material
- A material proxy is added, which makes it pulse to a maximum of its post-2010 brightness and back.
This will look strange in Episode Two, as the dirt matching the forest environment will be missing (granted, Valve has, in the past, accidentally had the dirt be missing on Ep2 Elites themselves…but I digress.)