QG-Operator’s view on monitor V3.0
FIX 3.0
Added composition with MENU ACE
FIX V2.5
Added functionality for playing on multiple monitors.
Just set the variable name correctly on the monitors; by default,
operatorcam (master) changes the cams on the (slave) monitors operatorcam1 and operatorcam2, 3, 4, etc., based on how many monitors you want.
The monitors (slaves) can still change cam but if the monitor (master) is changed by someone it will also change on the slaves.
If the script is set up correctly, you can create different groups of monitors, such as splitting by team, for example:
bravocam/alphacam (master)
bravocam/alphacam1 (slave)
bravocam/alphacam2 (slave) 3, 4, 5, etc.
// Format: ["monitor_master", ["monitor_slave_1", "monitor_slave_2", …]]
["operatorcam", ["operatorcam1", "operatorcam2"]]
// Add other configurations if necessary:
// ,["operatorcam_alpha", ["operatorcam_alpha1", "operatorcam_alpha2"]]
// ,["operatorcam_bravo", ["operatorcam_bravo1"]]
];
BUG:
There’s a bug. If I turn off a slave monitor, the other monitors turn off. Can I fix it? I don’t know…
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FIX V2.0
Used element Vanilla.
Fix Position Cam
–>Graphics settings for PiP: at least on High<–
Description
This Arma 3 script allows monitors to be connected to operators equipped with helmet cameras to display their real-time video feed.
REQUIRED Mods:
-CBA_A3 – Steam Workshop
https://steamcommunity.com/workshop/filedetails/?id=450814997
-cTab – Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=2511318948
Inspired by
https://steamcommunity.com/sharedfiles/filedetails/?id=3018683365
SCRIPT WILL NOT WORK WITHOUT THESE TWO MODS!
-Camera Position Adjustment:
private _adjustedPos = _eyePos vectorAdd ((_eyeDir vectorMultiply 0.08) vectorAdd [-0.162, -0.015, -0.01]); \POSITION X/Y/Z
_cam setPosASL _adjustedPos;
_cam setVectorDirAndUp [_eyeDir, [0,0,1]];
_cam camSetFov 0.85; \FOV
If you can improve it and implement anything else, please let me know, I’d be happy to try it.
I’m trying to make something similar but with the turrets of the vehicles (especially the drones) of the bluforce faction, if you know of existing scripts or mods write in the comments thanks.
OLD_COMPOSITION ON STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=3595078376