EvilBob’s Dejanker Option: Fix "Collateral Damage"

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Author: EvilBob22

Last revision: 21 Dec, 2025 at 21:40 UTC

File size: 156.4 KB

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Description:

This is an optional add-on to EvilBob’s Dejanker to remove the incorrect usage of the term "Collateral Damage". The term means damage done to targets that are not the enemy military, typically civilians or civilian buildings. Early on in the Civilization series, Firaxis used it to mean damage to other military targets other than the primary target and it has stuck around. (Hitting additional military targets is correctly called "splash damage".) Some people would rather not have the term changed, so it is not included in the main EvilBob’s Dejanker mod.

Changes Done
Dark Event

The base game dark event called Collateral Damage gives extra grenades to ADVENT troopers. It has been changed to "Wanton Destruction".

Abilities

The reaper ability Highlands gives an additional claymore to the soldier. Part of the description says "…inflict serious collateral damage", it has been changed to "…inflict serious explosive damage".

Several mods add an ability called Collateral Damage. It’s similar to the Demolition ability, but does a small amount of damage and destroys cover in an AOE. They have been changed to "Area Demolition".

Photobooth

Grenadiers have a potential photobooth quote, "The forecast calls for… COLLATERAL DAMAGE." (It actually misspells "calls" as "calles", but that is already fixed in the base Dejanker.) It has been updated to use "SPLASH DAMAGE" instead. The same fix has been copied to several mod-added classes.

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XCOM 2: War of the Chosen
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