Extended building chains – Vanilla only

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Author: Darnold

Last revision: 16 May, 2025 at 14:51 UTC

File size: 14.77 MB

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Description:

The mod adds x33 new building to your create list along with some new units too in the standard vanilla game. Commodity buildings added to farms and ports.

Most buildings will have defending retainers. If you have my https://steamcommunity.com/sharedfiles/filedetails/?id=2131378524 mod, you can remove it as this will include them and more.

If you have my pirate mod https://steamcommunity.com/sharedfiles/filedetails/?id=2148316153, you can remove it too as this contains that and more.

Short summary list

New armoury building chain added with x4 bulletproof samurai units
– Naginata Bulletproof Samurai
– Naginata Bulletproof Cavalry
– Daikyu Bulletproof Samurai
– Huolongjing Bulletproof Samurai (Rocket)

New auxiliary encampment (allows for a second encampment building) along with crop field encampment (food) and my ninjutsu dojo. This dojo has all the combined combat benefits of all encampments rolled into one. This building can ONLY be created in your capital, to avoid game breaking stats.

New farm chains available at stage 2. Military farms provide slightly less income than vanilla farms but include defending retainers. Merchant farms provide slightly less income also but include % income befit. At stage 3, the merchant farms can become either silk, cotton, incense or warhorse farms, providing the commodity too.

New government building chains added. These provide food, wealth, tax and repression to the region.

New kashindan building chains added. This can ONLY be created in your capital also. It provides faction wide veterancy and agent experience.

New pirate inn chain added. This allows for wako land units to be trained. Includes x2 new wako units. Edited the regional pirate lair/fortress buildings to allow these same wako units to be trained also.
– Bow Wako
– Yari Wako (New)
– Katana Wako
– Matchlock Wako (New)
These units are slightly weaker than their samurai counter parts, but still decent, especially in the early stages of the campaign. All wako units now have the "can climb fast" bonus, allowing them to climb walls quickly without troops falling to their deaths. Perfect for siege attacks if you have no ninja and you are not Hattori.

New ports added. Pirate port chain, also includes x2 new wako ships. All wako ships now use matchlock weapons too. Given a small increase to naval matchlock weapons, was 180, now 200 range.

New merchant port chain added. At stage 3, the merchant ports can become either crafts, iron, lumber or stone trading ports, providing the commodity too.

Finally, the subterfuge building chain added. This contains all the combined combat benefits from all the regional building rolled into one and provides it faction wide. So armour and weapon damage from blacksmiths, charge bonus from stables, accuracy from crafts and morale from holy sites. This building can ONLY be created in your capital, to avoid game breaking stats.

This building also includes early access to geisha agents too.

I have also added the ability to replace any regional building with another, you just need to destroy it first. This is an alternative to my https://steamcommunity.com/sharedfiles/filedetails/?id=2230782252 mod. So instead of building regional buildings in your building slots, you can just upgrade farms and ports to provide the desired commodities.

I have also modified matchlock units range, as this in includes matchlock units. Nothing game breaking, they now have similar 150 range to bow units.