Updated General’s Dojo Vanilla & R.O.T.S
***This is a re upload, apologies to subscribers***
Updated from the original https://steamcommunity.com/sharedfiles/filedetails/?id=2226213088. Steam would not allow me to simply update the original so had to upload a new version.
This version will now allow the new generals to benefit from retainer bonuses like increased armour, aura radius and so on. The AI will now also construct these buildings too so look out for them. No cap on general recruitment now.
*** You do NOT need the original file, just this one ***
Updated to include rise of the samurai dojo chain. You do not need the original version and this version, this is an all in one job.
Adds a new dojo chain available at the start of the game, which allows for the training of x3 new general types for both the vanilla and R.O.T.S versions of the game. There is no cap on the number of generals you can train.
Vanilla version includes….
• Naginata general, as you can guess these guys have naginata weapons, great against other generals.
• Yumi general, extended range arrows but less effective melee attack and charge attack.
• Matchlock generals, very strong at range, less effective melee attack and charge attack.
Rise of the samurai version includes…
• Katana bodyguards, strongest of all guards melee attack, no bonus vs cavalry so best suited to fight infantry.
• Yumi/Naginata bodyguards, with extended range "175" so better than standard bodyguards and their alternative weapon is the naginata, good against cavalry but have the weakest melee attack of all guards so keep away from infantry units.
• Yari bodyguards, exceptional against cavalry and decent melee damage too. The most expensive of all guards.
All vanilla buildings require the "horse" commodity and R.O.T.S buildings require the "text" commodity to build. The AI can also construct these buildings. Each upgrade enables a new general class to be trained.