Divine Magic Expansion

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Author: wingren013

Last revision: 10 Apr, 2024 at 06:21 UTC

File size: 26.54 KB

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Description:

Priest Mages in Dominions are often quite sad, because their holy paths are of little use. This is especially true of H2s, who pray a premium for a capability that rarely is relevant.

This mod adds 31 new holy spells to the game, some unlocked by your pretender having the appropriate holy path. These should give priest mages a bit more utility.

Spells unlocked by god’s highest path:

Conduit of Fire – grants a heat aura to the caster.

Conduit of Gale – grants a debris shield to the caster, giving a partial air shield effect and doing passive damage to nearby enemies

Conduit of Cold -Grants a cold aura to the caster.

Conduit of Permanence – gives the caster magic resistance

Conduit of Mind – gives the caster spirit sight

Conduit of Undeath – causes the caster to revive as a soulless on death

Conduit of Life – grants 2 reinvigoration

Conduit of Trickery – gives the shroud of bewilderment effect

Conduit of Furor – causes the caster to go berserk

Madness to the Heathens – enrages enemy sacreds, requires the fire crosspath

Suffocation to the Heathens – causes fatigue to enemy sacreds, requires the air crosspath

Icy Grip to the Heathens – has a chance to encase enemy sacreds in ice, requires the water crosspath

Morass to the Heathens – slows enemy sacreds, requires the earth crosspath

Teleporation for the Faithful – randomly teleports a group of your sacreds, requires the astral crosspath

Frailty to the Heathens – weakens enemy sacreds, requires the death crosspath

Healing for the Faithful – heals friendly sacreds, requires the nature crosspath

Phantom Blades for the Faithful -grants some friendly sacreds phantasmal blades if they fail an MR check, rquires the glamour crosspath

Battering to the Heathens – your mage punches enemy sacreds from a distance, requires the blood crosspath

Generic Holy Spells:

Smiting Comet – shoots a fireball that causes the prison of fire effect

Shell of Air – grants twist fate and air shield to a small group of units

Summon Divine Swimmers – summons two very weak but sacred ethereal fish

Prayer of Titanform – enlarges a small group of units

Prayer of Warping – Cripples a small group of enemies with bad precision

Prayer of Transference – drains life from a nearby enemy

Prayer of the Stampede – enlarges animal and gives them increased attack skill

Chaos Hammer – Stuns a group of enemies with very random targeting

Blasphemy – possibly mutes and feebleminds a group of non demonic or undead enemies

Abysia National Spells:

Strength of the Volcona – as Strength of Giants but H2E1 to cast

Fury of the Flames – Berserks a small group and grants them the barkskin effect

Curse of Rhuax – slows a group of enemies

Anathemant Invigoration – grants reinvigoration

In the future I plan to expand the mod with national spells for some nations that are defined by their priest mages.