agarthanrealm

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Author: Oya

Last revision: 11 Sep, 2021 at 08:43 UTC

File size: 462.39 KB

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Description:

This is a new class, the Nibelung King, inspired by the lore of Richard Wagner’s Opera Rheingold, that is based upon old Icelandic sources. So what the Nibelungs are all about?
The Nibelung tribe are a tough race, secretive, laborious, burdened with the duty of revenge upon the Dragons that they have inherited. The Ring of Power inflames the heart of the Nibelung King with a greed of gold and precious things, and he is filled with wrath and desire for vengeance.
The class plays much like the Dwarf-Queen, (except the can recruit only on citadels and not on mines), with some extra powerful summons and allies. Here is a detailed description of the monsters and rituals featured in this mod:
Recruitment list same as Dwarf-Queen. But also rune-axes (dwarf-warriors that have magical weapons, can be blessed), and Nibelung Kings.
You can also recruit 5 mountain goats for 300 gold. Mountain goats have gold income 1, and so it is like depositing money with interest. Traditional dwarven acquisitiveness and greed.
Blackest Crow. A starting commander, non combatant flying unit, can move around and survey the map. Sometimes it disappears, you can find him again with the F1 key.
Twistroot. A starting commander, an old Ent and resident of the Dwarven City. Can summon blackest crows for 300 fungi.
Valkyries and Shield-maidens, powerful units with storm magic, can be summoned from cloud castle (this is starting terrain), by the Nibelung King for 100 diamonds. Can be blessed.
The Nibelung King, can tunnel to Agartha and has access to these rituals:
"Appetite for Jewels" creates a deep earth diamond deposit for 200 gold. Can only be cast on Agartha.
"Blessing" for 40 emeralds grants permanent bless effects on holy units.
"Curse Ancient Forest" for 400 fungi, (destroys an ancient forest from a distance).
"Conspire with a Wind" for 100 diamonds and 1000 gold (create a perpetual storm enchantment on the Dwarven City).
"Transform into the Acquisitive Guardian" for 1000 gold, (stationary gold generating dragon-guardian, cannot be cast a second time if the monster is alive on the world.)
The Daughter of Dvalin, (both dwarf-queen and Nibelung King classes) has access to these level 3 rituals.
"Found Dwarven City" creates a dwarven city on a mine as long as she is 7 tiles away from other dwarven cities.
"God of the Mountain" for 200 diamonds. A unit with god-like powers attended by Shield-maidens.
"Dis of the Water" a powerful water elemental for 200 Sapphires.
Dwarf Commanders have access to enchantment rituals "Animate Sword", "Animate Bow", "Animate Tools" and "Craft Gargoyle" for double cost.
Elder Rune Smiths have access to:
"Create Iron Mine" on mountains as long as they are 7 tiles away from any other mine.
"Survey Deep Earth" has a look on Agarthan Realm.
"Discover Gold Deposit" can be cast on mines. Creates a gold deposit on Agartha guarded by a independent flame spirit.
If you encounter any bugs please let me know. (There might be some compatibility issues with other mods).
Finally I would like to thank the Illwinter guys, Johan and Kristoffer, members of the community, especially Marlin and Colonel Dracula, and everyone who cares to download and try this mod. Thank you!