Helix LPMT Missile Base + Logic Continuous

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Author: Erk

Last revision: 20 Mar at 21:30 UTC

File size: 87.27 KB

On Steam Workshop

Description:

This is the Helix LPMT Missile Base, a combination of my low profile gps guided missile itself, the according guidance logic and a small launching platform!

! Please read this before use !

The Missile Base needs a gps input from you to work properly! You will need to input X,Y,Z-coordinates either directly into the green logic blocks OR by using player-channels 29, 30, 31.
Inputs:
Latitude – green logic gate with a red "1" / (player-channel 29)
Longitude – green logic gate with a red "2" / (player-channel 30)
Altitude – green logic gate with a red "3" / (player-channel 31)
Launch the Missile – red logic gate with the target decal / (player-channel 0)

! Player-channels 1-6 are blocked by the missile data transfer !

In order to hit your target the logic needs a continuous X,Y,Z input. If there is no input the missile will fly to x=0, y=0, z=0.

You are free to use the logic or the missile seperate from each other. Each the logic and the missile can be placed anywhere on the map. The logic can be paired with your own missile and the missile can be paired with your own logic.

The "Tracking Radar SDamp" by me in the workshop works perfectly right out of the box with this missile system. Consider trying it out or building your own tracking radar!

For advanced use:

You can tune the missile to different flight paths, sensitivities and detonation zones yourself by using the orange logic blocks.

Horizontal range around your target at which the missile should explode – first orange logic gate from the left (target sticker)
Missile sensitivity that increases towards your target – right next to the previous logic gate (control panel sticker)
General missile sensitivity – right next to the previous gate (second control panel sticker)
Missile altitude based on the distance of your target (more distance=higher missile position) – right next to the previous logic gate (flight curve sticker)
How fast the missile reacts to altitude changes and adapts to it – right next to the previous logic gate (second flight curve sticker)